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ARCADIA 1 is out and folks are digging it and we are over the moon right now, but it has produced a FLOOD of people asking about where they can send their ideas for articles/ pitches/submissions. So here’s how we do things.

We don’t accept submissions. We solicit pitches from established writers and designers. That’s part of James’ brief; he knows the freelancing landscape better than anyone else at MCDM, moreso because he has long been a part of it.

James reaches out to writers he thinks are a good fit; we’re looking for folks who have built a reputation on delivering good writing and design in a timely manner and working well with editors and testers. So far, that strategy is working well I think.

Our goal is to produce high quality content and that requires writers who are not only experienced with 5E’s language and logic, but who are used to writing to a deadline and revising based on playtesting and editorial feedback. This produces a better product, better value for our patrons, but it means Arcadia is not the place for someone’s first published work.

Now that may seem discouraging. In a certain sense, it is meant to be. We want to discourage people from sending us pitches we don’t have time to review or emails we don’t have time to answer. We are a tiny company! :D

But you shouldn’t feel too discouraged, because there are paths you can take to get there. All these folks we’re working with now started off just like you, they wanted to make great content for 5E and get paid for it. There’s not one single path there, there are lots of ways to gain experience and make a name for yourself as a freelancer, but this is one proven method:

You start by putting your stuff up on one of the various PDF platforms. DriveThruRPG, itch.io, the DM’s Guild. This is pretty straightforward, but obviously it’s hard to get noticed on there. Being a jobbing freelancer these days means you’re spending a lot of time writing, and then a lot of time promoting yourself.

It’s good to be active in various 5E communities. Participate in them as another user, and then when the opportunity comes up, promote your work. If you only post to promote your work, people will be suspicious of you, they will see it as marketing, and people don’t like being marketed to. So you pick a forum or subreddit or two and just hang out there, be part of the discussion, promote your work as and when it is appropriate.

Your work should be as well-produced as you can reasonably manage. The DM’s Guild has free art and layout resources, there are resources online that makes it very easy to produce a product that follows 5E’s layout and trade dress.

In other words, the finished product should look as good as you can reasonably make it. Presentation Is Part Of Design. Make sure you’ve edited it carefully. Even professional products have typos, but you should do your best to make sure your prose is well-written and clear.

You have no real control over how quickly, if at all, your work attracts an audience. You just have to keep at it. Listen to feedback, but don’t feel like you have to make every change everyone suggests. If you get the same feedback from multiple people, time to take it seriously.

The best way to promote your first submission is to release another one. Each product you upload (within reason, I’ve seen people spam these marketplaces with content which has the opposite effect) acts as an ad for your previous work. People who like your new thing will go back and look at your old stuff.

As your work gets attention and (ideally) positive reviews, you can start shopping yourself around to smaller publishers. You can say “I published this, and it got a lot of positive reviews.”

Make sure when you are submitting your work to other publishers that you make it as easy as possible for them to read it; some publishers will list what their submission requirements are so make sure to follow those as well. Attach a pdf, link to a google drive. Don’t make them do work to hire you. Find ways to organize your email inbox so you don't miss out on an opportunity and follow-up in a reasonable timeframe. Show you're communicative and accessible!

While you’re doing all this, use social media. Don’t make that face, YouTube is social media and if it wasn’t for that you wouldn’t be reading this right now. There is a community of freelancers out there and they (generally!) support and promote each other. Be supportive! Folks like to work with people who have a positive attitude. Or so I’m told… :D

Through this process some writers bubble into our point of view. It’s not a race and there isn’t a finish line. Lots of great writers and designers out there we’ve never heard of, happily earning a living at this, blissfully unaware of MCDM.

But, it is possible to build a reputation as a freelance writer/designer and end up as a writer for MCDM, lots of people have done it.

Finally, lest you object that this is unfair (it’s not) or undemocratic (it is) allow me to regale you with the tale of how we started down this road. Some of you already know this story. :D

When I first decided back in 2019 that we should change MCDM from being the “Matt Writes Everything” company to being a real company that works with a team of writers and designers, we started with the Player’s Guide To Capital book. Which is currently on the backburner while we wait for the Chain to return.

Back then I had the very naive idea that there might be some high quality writers out there who’d only ever written their own homebrew stuff. Who’d never written professionally before. So we posted a help wanted ad for writers saying; it’s ok if you’ve never been published before, if you want to write for us, send us a sample and we’ll read it.

Well, this was not the best way to go about it. For one thing, I was (for some reason) committed to reading everything anyone submitted. Even if it meant I had to go buy their product from the DM’s Guild. Please follow my advice upstream and make it as easy as possible for prospective employers to read your work.

It took me weeks, like three weeks at least to read through everything, during which time I got very little else done. So that was not a productive use of my time. And I would say 60% of the emails we got had no submission, just an email saying “I would love to write for you.” Probably half of those began “I don’t know anything about writing but….” Or some variation thereof.

But what I noticed was; the best submissions all, without exception, came from folks who had at least published their stuff on the DM’s Guild and gotten good reviews. Some of our writers have done no other freelancer work, they’re just popular DM’s Guild authors.

Most of the best writers had already done work for other companies as a freelancer. Because part of the process of becoming a good freelance writer is learning how to write to a deadline, and work with an editor.

The stuff we got from amateurs was, not surprisingly, amateurish. Stuff we can’t use. Stuff that would take too long to edit and revise into a publishable state.

So after that I learned my lesson and that’s one of the reasons we reached out to James. We needed someone who knew the community of freelancers and was known among them.

From the first Running the Game videos I made, I did everything I could with the limited time and budget I had to make the best videos I could. That’s MCDM’s brand, we’re going to give folks the highest quality content we can make. That means working with the best writers we can find. That can be you! But getting there takes work and trial and error and luck.

The good news is, lots of other RPG nerds have done it, there is a known path. You just gotta walk it.

Good luck, and don’t give up. -Matt

Comments

Anonymous

Matt, this could not be any more timely. I started playing D&D last June, and have been a DM since. Without your videos I wouldn’t have even tried. Now I’ve been thinking of writing and publishing adventures, because D&D has unlocked a side of my creativity that I have not experienced since middle school (I’m 31 now). I wasn’t sure what to do or how to get started but your post has pointed me in a direction, and even more so, given me hope. Thanks for all you and the MCDM crew do. Can’t wait for my MCDM shirt to arrive tomorrow! PS I cannot wait for player’s guide to capital! PPS can I buy the Colvillain font somewhere?! It’s so cool!

Anonymous

This is so true, and it's how most professionals get noticed in other fields. I'm a technical cartographer (GIS), and after university I did freelance consulting work for years, and networked with people from school, in my field or other consultants. Now I'm on easy street, but it took time and hard work.

Anonymous

Matt, Thank you for your videos. I've gotten no less than three other DMs created by introducing them to your work thereby allowing me to continue to play D&D continuously for years now. I find myself listening to your advice on writing and design as I continue to write for my home games. The worldbuilding streams were great. I would love it if you added some "Writing the Game" chapters to your Running the Game series. Just like your original goal to create more DMs, seems like we could all benefit from creating more writers. A boon to Arcadia and Running the Game fans alike!

Anonymous

Fascinating postmortem and generous mentoring. Cheers!

mcdm

Yeah I got a Writing script in a draft state around here. That'll happen. -Matt

Anonymous

You are saying no to people in the most eloquent way possible and then showing them the path to success. Great work, and I love it. I have never felt the need to play with something from pre-written ideas before and I have already played with the content of Arcadia so your ideas are working and I couldn't be happier!

Anonymous

I have enjoyed Arcadia so far and am about to ambush mu players in the next session with mounted bandits and am so stoked. Enjoying the new content and love this idea that I had to jump on board and get my hands on it. Thank you and your team for being you and inspiring so many.

Anonymous

I don't have any plans of publishing anything, but that was still a very enjoyable read where I learned something about a hobby I loved.

Anonymous

Great post. I appreciate you being direct and transparent about your process for selecting freelancers. Hopefully more aspiring Arcadia writers will find their way to this post and take their first step towards becoming freelance designers.

Anonymous

Idunno! I'm a pretty cool guy. You should take MY amateurish ideas!

Anonymous

Ah yes, I remember the first stream in which you brought up your original naive idea. The moment you brought up having to buy their product to be able to review their writing for their job application made me facepalm. I think you have answered this particular question every couple streams since. Glad to see this out here for people to read heh.

Anonymous

Love this!

Bob Hopp

I know this topic has been talked about in videos and streams before, but I think this would be great to have as its very own video.

Anonymous

Just wanted to throw my thanks on to the pile for the thoughtful and helpful advice (essentially your modus operandi). Long time Tuber, just joined the Patreon for Arcadia. Loving my decision. Thank you again Matt for all you've done for this hobby.

Anonymous

So, my own naïve idea was to wait until the first issue of Arcadia came out and then use that as a style guide to put together my own pitch packet. I was under the quaint notion that perhaps James wouldn't be immediately buried in slush-pile hell leading to a closed submission policy. And of course, immediately after it dropped I thought "oh, yeah, why would that be the case, obviously this thing's going to be big." Welp, still working on that stuff, but it's going on DMs Guild now. Hopefully It'll ping y'all's radar down the road. The mag is super clean and rad right now, so it's not like you're hurting for good work. I'm happy to take the long road.

Anonymous

This is a stellar roadmap to professionally contributing to MCDM and/or the rest of the TTRPG world. Super helpful. Thanks, Matt!

Jan Plewa

I think this is a far more practical solution then what the "writers for capital mail debacle" was^^ Imo Matt showed an ungodly amount of patience for the people who couldn't follow directions for the E-Mail application to capital.^^ Mcdm can't change the inherent biasedness of networking, but I'm content that the company is providing opportunities for diverse creators, on a industry level that is so far not very diverse at all :3

Kelfecil

Great write-up and good insight for writers who are new to the TTRPG creators' community. Thank you for sharing this with us!