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You might remember that a couple months ago I showed off the new version of motivations and pitfalls in negotiation. A lot of you were asking, “Okay but how does the REST of the system work?” Before I could dive into that, we had to describe the power roll core mechanic and how tests and skills work since those are a big part of negotiation. Now that you’re up to speed, let me (the James) show you how power rolls play into negotiation, complete with an example. We think that the new motivations and pitfalls combined with the power roll rules and more advice for running negotiation has made it far more flexible for Directors. A lot of the changes are based on insights we received from the first Patreon survey about the game.

But you know what? It’s a busy week. We’ve got a lot of fish to fry right now as we work on some revisions to the game and build out character creation. I can’t make this a super long post … instead, why don’t I attach the almost 9,000 words of the current negotiation rules, advice, and example to this post and let you see what we’ve done for yourselves!

As usual, the attached rules are still playtesting and haven’t been edited yet. If you want to talk about them, head on over to the MCDM Discord and connect your Patreon account to your Discord account to get access to our Patron channels.

Thank you so much for supporting us!

—James




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Art by Elisa Serio
Art by Elisa Serio

Comments

Cody Rapai

Something I feel like these rules would be steering directors and groups toward is the assumption that most negotiations will be approached with little to no preparation by the players. I can see most groups looking at these rules and assuming it's normal and intended to negotiate with a NPC they've never met and know nothing about. With the amount of text in the uncovering motivation section dedicated to sussing out the NPC on the fly I think it will be read as the normal method. There's only a couple sentences that mention being able to gather information beforehand. To me it would feel odd to basically wing-it on such campaign altering conversations and would assume that uncovering motivation AT the negotiation would be a fallback option. Accidentally offended the Bishop? Didn't arrive in time to save the General out in the field? Couldn't bribe the royal chef? Well I guess we have to try to figure out the Queen's character at the negotiation. Maybe there needs to be more guidance on sprinkling motivations and pitfalls of characters through the adventure.

Kevin

The sample negotiation is GREAT and so helpful! Thank you for including a long form example scenario :)