Negotiation v3 Revised New Use This One (Patreon)
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You might remember that a couple months ago I showed off the new version of motivations and pitfalls in negotiation. A lot of you were asking, “Okay but how does the REST of the system work?” Before I could dive into that, we had to describe the power roll core mechanic and how tests and skills work since those are a big part of negotiation. Now that you’re up to speed, let me (the James) show you how power rolls play into negotiation, complete with an example. We think that the new motivations and pitfalls combined with the power roll rules and more advice for running negotiation has made it far more flexible for Directors. A lot of the changes are based on insights we received from the first Patreon survey about the game.
But you know what? It’s a busy week. We’ve got a lot of fish to fry right now as we work on some revisions to the game and build out character creation. I can’t make this a super long post … instead, why don’t I attach the almost 9,000 words of the current negotiation rules, advice, and example to this post and let you see what we’ve done for yourselves!
As usual, the attached rules are still playtesting and haven’t been edited yet. If you want to talk about them, head on over to the MCDM Discord and connect your Patreon account to your Discord account to get access to our Patron channels.
Thank you so much for supporting us!
—James