v0.1.77 is now LIVE for Avatar Tier Patrons & above! (Patreon)
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Hey all,
It's that time once again - the first update of the month is here. It's a day or two later than we'd like, but we've made a lot of much needed upgrades to the land of the God Queen.
The first new element is sssssomewhat obviousssssss - you can now get your serpent drained by a Naga in scenes for members both large and small... she'll even pay you for the privilege. She's our first 'Seed Trader' and will eventually tie into the breeding, pregnancy, and virility systems down the line.
If that isn't enough for you then this next update should really make a splash (I'm so sorry)... the invisible walls that once held you back from the life-giving waters of the Euphoris River are gone. Our first implementation of swimming is now in-game, allowing you to rapidly cross to areas that would once have meant a substantial trek. Whilst relatively safe for now, in coming updates all manner of creatures will creep forth from between the reeds to hunt the waterways of this forsaken land.
The worldmap too has received a much-needed series of upgrades. In addition to a new legend you can find your current location with 'F', as well as quest tracking icons and tooltips on locations.
Continuing to expand the arsenal of weapons available to both the player and their foes, we've added the Kethrite Spear. These ancient polearms were the preferred armament of the God Queen's Royal Guard and have survived beneath the sands in the the millenia since her fall. Spears offer a different avenue of attack in the violent and turbulent land of Sabu.
Finally the world grows smaller even as it expands; fast travel is now available from multiple locations in the map. Once discovered you can move instantly between these powerful artefacts of the God Queen's kingdom, something that will expand much further in the near future.
Aside from the update itself, we've spent the past few weeks re-evaluating our schedule as the team becomes full-time over the next couple of months. Now that we have more time to dedicate to the game, we want to expand some elements and add additional systems and content that we'd not previously allowed for. We also want to make previously-planned systems and content more in-depth, this necessarily means that our roadmap has shifted somewhat. We've tried to scale elements more consistently this time, indicating roughly how much of our time will go into development of any given system.
Some elements have visually disappeared but are essentially broken into sub-elements (i.e. Tomb of the Ascended expanded to become Chamber of Q'tesh and Demigod Tomb). Finally we've locked-in some NPC species that were previously open to Patron polls, as we needed them for the main story on our new, faster timetable.
As always, this roadmap is a base level, and additional systems and content will continue to be added on top. View the roadmap in full here.
I know we say it all the time, but we are truly grateful for all your support. There is so much, much more yet to come and every single person that supports the game, from Acoylte right up to Demigod, is helping to make our vision a reality. Thank you so much for making this adventure across the sands of Sabu possible!
Team Carnal Instinct
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Changelog, v0.1.77
- Added Sex scene "Naga Oral - Large Cock"
- Added Sex scene "Naga Oral - Average Cock"
- Added item - "Novice Helm"
- Added item - "Novice Garb"
- Added item - "Kethrite Spear"
- Added Tracked Quest Objective to the World Map screen and player compass
- Added first implementation of swimming mechanic
- Added Fast Travel Locations
- Added feature to the World Map to let the player quickly find their position
- Added a new legend to the world map (Press 'E' while in World Map screen)
- Added animations for the spear weapon type
- Added dynamic combat music to non-boss enemies.
- Added a new drop table system - you will now "roll" for chances of getting items, this will become much more involved when more and more loot is added.
- Added replenishing stock over time for Merchant NPCs
- Added new UI visuals for notifications, including Quests and Saving
- Added an automatic save feature for when the game is exited without saving manually
- Added hover over information for markers on the World Map Screen
- Fixed a problem where Nepthys would have "Diamond in the Rough" quest marker before the player has completed "Milk & Honey"
- Fixed a bug where Djeda would give the player multiple breeding harnesses
- Fixed a bug with the Void Titan Manhood would not be in the world
- Fixed a bug where the Void Spirit cutscene would re-play on load
- Fixed inconsistencies with camera positions during conversation with Havar, Nepthys and Melhva
- Fixed input buffers on certain weapons to have better response times
- Fixed the world map icons to have working information hovers
- Changed the combat default walking speed to 300 up from 200
- Changed the size of the compass indicators slightly
- Changed compass icons
- Updated In-Game Credits
Changelog, v0.1.74
- Added Exotic NPC - Naga (Dune Cobra Skin)
- Added Exotic NPC Skins (Mountain Cobra & Coral Cobra)
- Added sex scene "Concubine - Facesitting"
- Added sex scene "Concubine - Sex on Table"
- Added item - "Void Titan Manhood"
- Added item - "Void Infused Khopesh"
- Added Main Quest "Tales of the Void"
- Added Main Quest "Diamond in the Rough" (Note: This quest can be taken, but not progressed. It will continue next month)
- Added multiple dialogue lines to NPC "Nepthys" (Priestess' Attendant)
- Added the Player Character to the Main Menu screen, customized depending on your save game
- Added new sections to the World Map to cover the playable area
- Added a few runtime optimization checks to help boost game performance
- Fixed Quest Tracking. Tracking/Untracking Quests will now update the Quest compass markers accordingly
- Fixed Rasha no longer being crasher - "Glory of the Gods" should no longer crash players
- Fixed a problem with some NPC heads having no motion blur applied
- Fixed an issue where holding "W" in the inventory screen would cause the player to vibrate
- Fixed issue where chests in the world would keep their compass marker after being looted (Note: This fix may not apply to existing save games)
- Fixed multiple issues with UI & SFX within the world and menu screens
- Fixed a bug with the "Mythical Noble's Collar" The chin bone is no longer stretched in certain animations
- Fixed a bug where the world map would cause huge spikes on character physics
- Fixed a problem where donating to the Shrine of Veranus could cause the player to have negative gold
- Fixed multiple spelling mistakes with in-game items
- Fixed NPC Sapt & Tala to have the correct visuals
- Changed the cost of sprinting stamina to be lower
- Changed the Main Menu to have links to patch notes & our roadmap
- Changed Load Game & loading screen visuals
- Changed loading screen visuals
- Updated Game Credits