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Hi everyone, it's back-to-school/work time, which means it's time to reflect on the events of this summer and what lies ahead.

Let's dive into what's probably most exciting for you: Version 0.8 development has been ongoing even throughout the vacation period. I've meticulously organized everything to ensure minimal disruptions.

We've introduced the first set of CGs, along with initial animations, indicating smooth progress on that front.

The transition to the new game engine is also progressing seamlessly, and we're on track with no foreseen delays. The release is still slated for November 2023.

I hope I'm not jinxing things by expressing this, but we're making excellent progress.

To wrap up, the wishlist on GOG have been steadily increasing. If you haven't already, consider adding the game to your wishlist. Even if you don't plan to purchase it, doing so boosts visibility and contributes to our improvement.

https://www.gog.com/game/goodbye_eternity 

Lastly, a significant update: I've teamed up with Hornfelstone (the artist responsible for incorporating the Goodbye Eternity characters into the backgrounds) to work on character designs for an upcoming project. If you have an inclination towards succubi and corruption themes, I believe you'll be pleasantly intrigued.

See ya and take care.

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Comments

Oscar Funez

My interest has been peaked. Hmm, I shall remain interested in this succubus project.

extra_life

All I can say is that this will be a beautifully made project, without the use of Ai. Real artists, real artistic direction. You either do it right or you don't.

Riolu2xx

So Mac OS support is completely gone now with new engine?

Julien

J'ai récemment pu voir que GoodBye Eternity était obtenu de manière illégale pour une majorité d'utilisateur (ce qui ne m’étonne pas en réalité). C'est vraiment désespérant quand on voit le travail constant, que ce soit dans les arts, les animations... etc. Vous avez pris une très bonne décision en rendant l'accès limité dans les prochaines updates. J'espère que cela n’empêchera pas le développement de votre jeu et de vos prochains projets.

extra_life

Le piratage existe depuis toujours, il y en aura toujours et il n'existe aucune maniere sure de totalement proteger un jeu (sinon ça se saurait). Le plus choquant c'est de se rendre compte des chiffres, c'est un peu comme ouvrir la boite de pandore, une fois que c'est ouvert on ne peut plus le sortir de sa tête