Extra Life 0.4.9 ANIMATED VERSION (Patreon)
Content
You're starting to know me, when we see the sweet radiant face of Macumba it's always to announce good news.
I prefer to warn you right away, this version brings very little continuation to the story of Asami, let's say that it is the cherry on the cake that was missing.
On the other hand, regarding the optimization of the game, it's different, it's a real technical update that will lay the foundations of the future Extra life. The game is going to get bigger and bigger and if I don't establish a good foundation now you might have to wait at least 1 year for a technical update (if you know what I mean).
On that note, I'll let you discover all this
PC / LINUX : DOWNLOAD
MACOS : DOWNLOAD
ANDROID : DOWNLOAD
Patch note 0.4.9:
New features
- Added some extra dialogues with Asami's corruption/love path.
- It will now be possible to sleep with Asami every night by clicking on the bed before going to sleep
- If you chose to corrupt Asami, she will be accessible in the afternoon and evening in the park, you will be able to interact with her, chat/sexual interaction
- Added a gallery for the animations you've already unlocked, you can control them as long as you want.
- The cheat menu has been modified, it is still accessible by collecting money on all the backgrounds, it's necessary to enter a specific code to get the desired effect. The codes are exclusive to pledgers (Patreon/subscribstar)
- A button to travel faster between saito's room and the city map has been added, it's accessible from the moment you talk to Chiaki for the first time.
- The first level of security for the Renpy archives has been implemented.
Optimisation / Fix
- During a dialogue between two characters, the textbox disappeared for a fraction of a second each time the animation changed.
- There was a one-and-a-half-second delay before you could click to collect money again. This lag time no longer exists, you can spam click everywhere to collect money without missing a single area
- All backgrounds have been optimized to save hard drive space
- To blur the background, a renpy feature was used, it was slowing down the game, now direct blurred images are used, they are very light in size
- The old transformations used to take too many resources, this has been changed.
- The display of backgrounds according to the time of the day was done in hard with conditions, we optimized this by using ConditionsSwitch. Globally, before in the code, it was necessary to do this
if clock.time == "Morning" or clock.time == "Afternoon":
scene saito room day
elif clock.time == "evening":
scene saito room evening
else:
scene saito room night
Now it's just
scene saito room
Much better, isn't it? For you it's invisible, but for me, it's a phenomenal time saver and I don't have to worry about the script anymore, always asking myself what time of day it is?
- The sounds dedicated to the money sound effects are now on the right audio channel (sound).
- All clickable elements of the game have been replaced by faster and more responsive buttons (with condition switches)
- It was possible before to display the inventory and the objective menu at the same time, both were superimposed and unreadable, and now you can display only one menu at a time.
- The light mode has been extended to button animations, the dissolve effect will not appear anymore. Also, the effect enlarged the characters every time they spoke (pulse effect).
Optimization planned for 0.5
- Opening of a collaborative GITHUB to facilitate the translation of extra life, everyone will be able to freely contribute to translating the game into their native language.
- Improvement of the user experience on the android version
The money collection areas will be bigger
The interface will be adapted to mobile