Home Artists Posts Import Register

Content

     So one of the main issues we run into is adding appendages and accessories like ears or tails. The way the sprites work in general is that the game has a predetermined barrier set where skel, anim, and atlas files all work together to tell what parts of the png are shown and where in basic terms. That means if we draw or add anything outside of what those files see, it will be cut off cause it doesn't know there's more to it.
    This is usually more forgiving with sprites like defend or attacks cause its usually just a rectangle select. It's the animation sprite sheets(walk, idle, combat) where these additions are near impossible due to how close the selection is.
    This means we can't just "add" say a long bushy tail, as it would not register that cause its not in any places its looking at. Only thing that can be added are usually stuff that can be stuffed on the existing sprite (like the hyena tails or the small minotaur horns).
     TL;DR can't add ears or tails and such without it getting fucked :(
    So, we have two options that should be asked when necessary of these facts. Option 1: we add the tails/ears/stuff we want and reanimate them in BUT this means it makes it incompatible with base xelsword skin. Option 2: we take liberties where necessary and just do what we can; limiting us but making it able to fit more or less.
    (This is only for instances that arise. This won't be needed for every skin/reskin)

Comments

No comments found for this post.