This week in the Forest! #22 (Patreon)
Content
Happy Tuesday folks :>
Here's what we've been up to this week, starting with a word from Vixel!
4/05 weekly report
Save system progress! I've gone into every conversation in the game and added unique save tags, and reworked the savegame scripts to use these tags when reading/writing data. So we have human readable tags like: "act1_bridgequest_delivertoytomaverick_p1" and those uniquely identify an act, quest, quest-step, and conversation.
Here are some use cases:
- Migration scripts can 'upgrade' a savegame from v0.16 to v0.21 of the game, for example, since I can check a savegame for specific tags and fill any gaps if needed.
- We can add backdated content (eg if someone has already played to the end of act 2 in a monthly build, but we add an act 2 quest or dialogue that's supposed to occur earlier in the game's storyline).
- I can rewind a savegame to some previous state, if needed. (Like if we wanted to force players to totally replay an improved quest without destroying their whole savegame.)
- If I add a trigger to some conversation that's already been played, I can make sure it gets recorded as 'played' so the savegame doesn't get out of sync for the remaining quests.
I also got dialogue working properly when playing movies from the Start Menu > Gallery. Have to finish going through the movies and adjusting scripts, then I'll make it an option so you can toggle dialogue on/off. Will also be upgrading the gallery soon so you can play all the art from unlocked Stories/Dates!
Switching gears this week to work on new Act 2 quest/story content, since there's a backlog of art and dialogue to import & script! :O
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On my side, totally finished the Finley and Rascal animation! Stoked for y'all to see it :>
This included a tune up of the background, check it out!
Sexy~
I also finished the illustration with Oliver, Violet and Claire! Have a sneak peek :>
Steamy~
Next up is writing the date for these 3 :> Then I'll be jumping into the next animation!
OK! That's it for us!
Till next time!