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Content

Features:

  • - reworked music manager, now more efficient and less buggy. No fix for webgl dropping audio in an open background tab (Though a lil kink with loops at the moment)
  • - New Save System! Autosaves every 3 min, when inventory changes, and when switching rooms. No save on webgl and untested on mac/linux. Clear savegame by holding x when start menu appears or by looking in the unity data directory for the .savegame file (on windows, data directory is next to the unzipped game exe.)
  • - Explore the Lake Biome! No swimming animation yet, so experience being REDPANDA JESUS!
  • - Meet the Bird and the Gator! Their audio chirps haven't been made yet, so they got this really high pitch thing, it's kinda funny.
  • - Also there's a few lil interactibles in the lake.

    That's it this time around! We're making very solid progress! The last major biome is FINISHED ALSO! I still have a few smaller areas to make, but the biggest assets are DONE.

    This means we're on a really solid track to start Act 1 next month!

    - There are some current bugs - 
  • Currently if you save in the lake, and load the game, it'll play the Title Screen music instead of what's set for the lake.
  • When transitioning locations, if you're holding 2 directions, once the loading is finished, you don't continue moving as expected.

    OK that's it. Enjoy!

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Comments

Deutschfur

So I wanted to talk with Croc, but he sais "WTF did you just WALK in the Water?" i know it's meant as a joke because you were not able to make a swimming animation, but it's sad that i cannot talk to him. Is the Lake meant as "Preview" or "What to expect in next update"? BugReport: I noticed some flickering in "The Lake"-Area. Sometimes there is a tiny, blue flickering, like the game wants to crash. It only looks weird. No harm in gameplay

Luchs

great game i t's coming good<3

CarrotsCritters

Haha it’s just a preview! Just having a bit of fun with y’all. Only the visuals are what’s gonna be in the actual game right now :>

GFHCDK76

Found some Blue Bells, and a towel with a paw print on it. Was those the two intractable items in the lake area, or are they in the actual lake? O.o

Anonymous

The game gets confused in 21:9 aspect. Parts of the tutorials get cut off at the top and bottom, and forest screens show unfinished borders on the sides.

Anonymous

Tested the Mac build on a fresh profile. After receiving the paddle the game locks up. You can press esc to get the player moving, but it no longer is able to interact with the environment. Attempting to exit the game freezes the screen on the menu.

Christoph Brauer

I've played the demo version and now I've got to this version. Sure there are some issues and bugs but this game is still a WIP - I'm looking forward to the next updates.