Home Artists Posts Import Register

Content

We passed the $200 mark! This is pretty darn incredible, and it helps inspire me to get this dang review done! In the meantime, though, here's my latest SoC, early for you fantastic Patrons! The password is PASSIONFRUIT (all caps). Well, until I actually start churning out the reviews and start taking your money, we're still technically in 'early access' at the moment and I'm still trying to consider decent patreon rewards. I'm still open to suggestions. I actually have an idea currently: now that I'm ahead with SoC's how does it sound to guarantee that patron's comments will get priority to be used in the next episode, with at least one being used? Be sure to let me know and comment below so I can start using you guys in future episodes. Here's to future profit and community!

Files

Suede's Stream Of Consciousness: Post Tomb-raiding Stress Disorder

Suede just finished Tomb Raider, and he feels there may be some seriously disturbing implications hidden that everyone seems to have missed...

Comments

Anonymous

Hmmm... how about a 5 minute chat with each patreon to discover what should appear in the next SOC. Would that be a good idea?

Anonymous

First off, being guaranteed that my comments would get priority wouldn't mean anything to me. If anything, I (and this is 'I' *as a Patron*) would feel a little offended that people would 'pay in' to get their thoughts heard, while everyone else would have to 'wait their turn'. I *like* you using comments in your videos. I like it a *lot*! But for that part, I would rather see you using comments that *you* find valuable. Not just because they are patrons of yours. I love your interaction with all your fans. While I agree Patreons should get the chance for some interaction, I don't feel like the 'comments list' should be the way to do it. Now, things I *would* suggest: how about including them in a sort of 'early stream' of the SoC? It could/would include your hangout idea, plus the people involved. Have a short hangout, explain what your SoC idea is going to be, and have a little back-and-forth with people to basically brainstorm ideas on it. Other incentives: if Ms. Suede is amicable, have one of the Patreon support rewards be a picture from her. Her art is wonderful, and I'm sure there would be a lot of people who would happily chip in extra if they could get a fursona, a comic book character, a book OC, et cetera, done up. Even if it's a one-time thing. How about at another high offer, letting the Patreon person actually help *guide* the SoC? Give you a topic to talk about? Obviously within some limits, but it could be worth it. I don't know as much about that one, but it could be worth it. With the distance being as it is, a phonecall would be just a *tad* costly, but maybe you could do a personal short Skype call to people, say, once a week or so, for five minutes? I know that I would happily put in money for that 'personal Skype call'. And if you get *too* many people putting in the big money here, you can always talk with them about scheduling. I can probably think of others, but those are a few that just popped off the top of my head. :)

Anonymous

Hi Suede, I don't normally comment on these things - but I just have to chip in to second Terry McGowan's sentiments; giving priority to Patrons comments would definitely not be a good idea, if anything it comes across as unwittingly patronising to Patrons who comment on your videos. I support your show because of it's quality and openness to debate and new ideas. It engages with the comment section in a really unique and respectful way - unlike other shows out there - so please don't feel you need to undermine that just to appease us Patrons (I'm a 'no reward' gal anyway). All the best, Becca.

Anonymous

that mash up was awsome i love midnight city and land down under is one of my favorite songs i put on when i'm feeling down

Anonymous

I like the idea of Patreon users getting first priority in comments used in the SoC episodes. I understand why others here are against it (it could come across as you favoring Patreon fans over those who are unwilling/unable to throw money at you). But I don't think that'll be a problem if you only mandate one Patreon comment per SoC video. As for other rewards.... I like the idea of being able to chat with you via e-mail, Google hangout, or Skype (whatever works easier with your schedule) Also, maybe any artists here could have their work used for title cards, cartoon gags in your reviews, etc? I draw as a hobby and, while my stuff isn't professional quality by any means, it would be a thrill to see one of my drawings in a Suede review (even if it only flashes on screen for a second or whatever).

Anonymous

Here are my thoughts on your Tomb Raider review: All the previews for the newest Tomb Raider game REALLY turned me off and I’m still reluctant to try it despite all the good reviews its getting. The “press X to not get raped” QTE controversy was part of it. But my biggest beef was the fact that the “dark ‘n’ gritty” reboot sucked all the FUN out of this goofy series! Original-Lara was over sexualized and shamelessly marketed to horny dudes (and some women thought that was sexist). But, as a girl, I still enjoyed her as a fun power fantasy. Original-Lara raided tombs because she was a badass adrenaline junkie who did it for thrills. She was simply a confident, fun, Indiana Jones type character. And I loved her for it! I have a harder time enjoying the most recent incarnation of Lara because, like you said, it seems to REVEL in showing her weeping and suffering. The player isn’t compelled to want to BE Lara; the player is compelled to feel SORRY for her. And this isn’t just me projecting. The game developers behind the new Tomb Raider straight up said that their intention was to make the player feel compelled to “protect” poor, frightened New-Lara from the scary world around her. That attitude comes across as far more sexist and condescending than the gigantic, pixalted boobs that primarily defined Original-Lara. And I find it insulting that New-Lara can’t be a badass simply because that's the way she is. Like Samus Aran in The Other M, New-Lara has to have badassery beaten into her via a ~*big traumatic event*~ that somehow transforms her from a normal prep school girl into Rambo in the span of a few days. I don’t know if I’d call the game itself “sexist” because I haven’t played it and it did do some things right (mainly, re-designing Lara to be less of an objectified sexpot). But, as a girl, the previews and the fact that the game spends a lot of time reveling in Lara’s misery made me so uncomfortable that I just can’t bring myself to give it a try (despite all its good reviews). So, make of that what you will.

Ashley Lau

Disclaimer: I'm a 23 year old woman; I knew about Tomb Raider, but the first one I played was Tomb Raider: Legends (which I like to think of as this "semi-reboot"). So, is the new one sexist? Eh...sorta-kinda? I actually have heard quite a lot of (male) gamers discuss about how brutal the deaths were, but they couldn't quite figure out if it made them uncomfortable because it was brutal, or if it was because she was a woman and they weren't used to seeing that. I mean, take a look at Dead Space's brutal deaths--did anyone so much as bat an eye at that? And then there are those unfortunate PR lines about "we want you to want to protect Lara" instead of just plain old, y'know, *being* Lara. On the other hand, we got a flawed, well-realized female lead character; how rare is that?! Someone else mentioned that they found Lara's "wimpiness" disappointing, but I think this Lara marks a very different departure from previous games in terms of tone. Legends, for example, was made during the mid-2000s, back when we had lots of Rambo-esque games like "Gears of War". But nowadays, there's a much stronger shift towards flawed characters--Spec Ops, The Last of Us, etc. The newest Tomb Raider seems like it was aiming for that kind of character, but the people behind it weren't quite sure how to do it with a female character, so they went with semi-hysterics. :/ I hope that as game developers get over this weird stigma they have about making all kinds of female characters (weak, strong, pretty, ugly, etc.) they'll be less of these kinds of missteps. As for the ludo-narrative dissonance? Easy answer to that: the developers likely prioritized fun over narrative consistency. My college class had a lecture from a guy who worked with The Last of Us guys, and they playtested the HECK out of that game to make sure it was fun, even when it wasn't purely "practical". Ex: When players ducked behind cover in early demos, guards spotted their foreheads and shot at them. Players complained it was "unfair" or just not fun, so the developers changed the guards to only shoot when they could see the player's chins while they were ducking, rather than their foreheads.