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Heya!

I've done more testing with Android. There were some major bugs but I was able to fix some of them. I played until I reached Shiptown.

-Couldn't move.

Fixed

-No audio.

Fixed

-Wrong audio.

Not fixed, but I know what causes it. I've made changes to OGG files making SoT, but haven't made new M4A files of those files, because I haven't used Android. Converting OGG files to replace the wrong M4A files will fix this. The game also whines about not finding certain files, but I think that's because it can't differentiate between big and small letters.

-Music going fast

Not fixed. It looks like the music plays pretty fast for some reason.

-Black Screen on Quest Journal.

I think I found out what is wrong with it. Word wrapping. Removing that should fix the black screen, but if I do that I need to go through all the quests again and rewrite them so the text just doesn't continue off-screen. I did do this for the PC version, but I haven't tested all of the descriptions to see if anything goes off-screen. But it works

Battle Results Lag

Not fixed. The end screen of battles seems to lag a lot.

-Random visual lines.

There seem to be random lines everywhere. I will need to read and research more if there's a way to fix it, but it seems to be visual only.

-Stat points and Stat Menu.

Doesn't work at all. Only the comment that you've gained stats appears, but there's no menu in the pause menu or at statues! Fix would probably be that characters will gain stats when they level and events just give stat boosts to random stats.

-Fast Travel map

Can't move at all. I hoe when I try a different movement system you can use it.

Conclusion.

A lot of work to do! Too buggy for release at this moment. Way too many game breaking bugs.

Comments

Zenoxx Chrovnoux (edited)

Comment edits

2023-04-12 20:45:27 Could the fast BGM be a result of converting from one format & bitrate to another, or is it more of a CPU/APU/SoC bug?
2023-04-06 05:17:55 Could the fast BGM be a result of converting from one format & bitrate to another, or is it more of a CPU/APU/SoC bug?

Could the fast BGM be a result of converting from one format & bitrate to another, or is it more of a CPU/APU/SoC bug?