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Armor

I made the armor by using Dynamesh + Polish. I used dam standard to crease the armor, and then alt+dam standard to build up the ridges. This combined with Dynamesh + Polish worked pretty nicely!

The armor lines don't look deep in the render, but they would definitely show up on a print. This method of sculpting armor is more like the quick and dirty way to get it done, but it works! I will be adding fabric creases once the model is posed.

Posing 

This is the posing method I hope to try! Because my space elf sculpt got a bit warped when I posed it.

1. Dynamesh high resolution mesh and duplicate it

3. ZRemesh the duplicate

4. Project the high resolution mesh details onto the ZRemesh model

5. Make a copy of the ZRemesh model with the high detail

6. Pose either of the ZRemesh models in lowest subdivision

7. Use the non-posed ZRemesh model to project the details back onto the posed model.


That is my game plan! I will let you know if it is worth it lol


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