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This is an example of why it is important to subdivide, and have multiple subtools. This sculpt is only one piece! It was made in Sculptris when I was just starting out by excessively using the grab brush. So even though the form is interesting, the roughness of it takes away from that. 

Always take the time to understand your software. Even though I had an interesting idea going into it, my inexperienced workflow made it take longer and resulted in a lower quality sculpt.

Happy sculpting!

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