Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Continuing the tradition of building tools I need for my own game, I've added a couple new calculators in this release. They're pretty simple in their concept: you're calculating a price in both of them.

For one, it's a price for a mercenary for a given contract based on risk, duration, and the skill level of the mercenary.

For the other, it's a reward/bounty calculator that should help you calculate a reasonable bounty for the ROUSes in the cellar or that pesky tarrasque that just refuses to listen to reason before destroying entire kingdoms.

Other recent updates include a handful of bugfixes and back-end improvements. Boring stuff, I know, unless you're the one affected.

Files

Calculate a bounty or reward for the heads (ears?) of the inn's worst rodents or the city's most wanted criminal.
Calculate the cost of hiring an army or a henchman.
Calculate a bounty or reward for the heads (ears?) of the inn's worst rodents or the city's most wanted criminal.

Comments

Paugus

Hell yeah, awesome. My party has gotten to the point where they might want to hire people for less consequential stuff, this is exactly what I was gonna need in a couple of sessions.