Dungeon Set 03 - Bloody shrines and first modular component! (Patreon)
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Hey everyone!
The third dungeon set is up, and this time around there's modular goodies for everyone! The polls are officially closed, and we'll be prioritizing the rest of the dungeon set based on the results.
In descending order, the priority will be on:
unique boss areas>relics>modular>lairs.
We'll be moving the least popular category - squatters - into modular as add-on pieces and tokens down the line instead.
And on to the maps!
Main Map 03 - Crystal's Junction
This week's main map is one of the branches of the crossroads from set 02, including a small shiny crystal for adventurers to puzzle out. Variants include jungle and submerged versions, and an additional night version to really showcase that glow!
Temple
For our dragon's blood purveyors, we have this as an extra map!
Nestled in this set is the first of our relics: a fountain/shrine inside the dungeon that can either harbor that sweet permanent +2 buff, or much nastier treats. There's multiple variations of these with blood/unbloodied waters with different storytelling elements so you can use this for a larger range of events.
Also included is an ultra-dramatic dark variant for all your blood magic needs. This one is our personal favorite since we got to be super crazy with the lighting (:
Dungeon Modular Set 01
And lastly, a mixed set of modular pieces that replaces one of our maps - there's a total of 88 pieces here, including various paths and room configurations, as well as debris and a set of stairs and traps. This set is available to everyone, with extra pieces that are exclusive to various tiers.
We're focusing on the bases here so you can form connectors between maps and add rooms to our maps, but let us know if you encounter any usability issues or have some suggestions for the next set!
There'll be another modular set in the 5th dungeon set, so there's plenty of time to tell us what you'd like to see.
And that's all - thank you for being with us on this week's questin'!
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