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Yarr, seadogs!

This week around we have the second part of the Port Town area mapped out. To be precise, it's the other part of the forked harbor, where it's slightly less shabby and some larger barracks overlook the port.

Since this no doubt looks familiar to y'all - we added in a new area off the coast for everyone - an old dilapidated lighthouse that's seen better days. The bridge has seen more functional days, but with a small boat or a strong swimmer you might just reach it yet. There's also an additional variation with the beacon lit up!

Even further out is a smaller island where the pirates are rumored to be. The inner workings of the caves are in the works! We'll squeeze them in right after dishing out more urban areas and interiors. Right now the plan is for a set of caves and a ship nestled in there, so you can fight on-and-off planks and slippery rocks alike. 

The scale of this one means it's a double-spread map, and there's a stormy version of it as well.

And last but not least, a magic shop with very suspect ingredients, and even chained off areas...

And that's all for this week! Have fun!

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Update Log:

  • In other news, Patreon now allows us to post tier-specific posts, so if you're a Dragon's Blood purveyor who no longer receive triple post spams -- it's not a bug, it's a feature C:
  • We'll be going missing for a week to work on some extra materials we'll be needing for the next map areas, so there shan't be an update this/next week - but we'll be back for one last post before the month ends.


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