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I should really think of another image to use for the cover of these blogs since Lustfall's progress is less straightforward now than it used to be. Hmm...

Between all of the exciting lewd end CGs and getting the foundation worked out with Damsels of Vice 2, it's been busy but I am very happy with how things are turning out so far, so let's break down some exciting details!


Lustfall

Working on the core mechanics of the bonus dungeon, the haunted spa when I have some time. I also have a cameo character to include, so I am working on finding an artist to do a bust portrait and thinking about where to best include this special NPC.

There's about 7 Lewd End CGs from Milestone #3 that are nearly complete and I plan on updating Update 7 for subscribers to include the CGs when I get the chance to implement them into the game. More details will come when it's close to the special release.

There are also at least 19 new Battle Cards that are coming up in Update 8, so despite Kinktober happening, I will need to shift some focus into getting those commissioned so I can share with you all the next chapter of the Lustfall story! This has a lot of sexy latex, so I know you'll love it! There is likely going to be a few more Battle Cards to fit the theme with the haunted spa but I will know more about that once development of the level and enemies are a little further along.


Damsels of Vice 2

The art is done and approved, so all that's left to do is wait. I don't have anything to show off visually yet, but I have seen the in progress work of the two main characters (Sister Fister and Copy Kat) and I love what I am seeing. These two will be a lot of fun to play as both from a story perspective and from a gameplay perspective.

Pst, you might be able to catch Zin working on them by following her on Pixiv, since she streams when she works on stuff for the game: https://picarto.tv/Zinovia

The Heroic Perils this time around are a bit more varied from the previous game:

  • Bondage - Classic, simple to escape from, present for the entire game.
  • Costume Morph - Costumes have been turned into tight, shiny, and humiliating versions of what they were before! More restrictive than simple bondage.
  • Hypno-restraints - Locked in metal rings and wearing a hypno-visor, the heroines are more vulnerable to special attacks from enemies while in this Heroic Peril.
  • Auto-Tape Mummification - Special anti-heroine tape is used to restrict the heroines and is made to be extra difficult to escape from since the auto-taper drones will continuously try to repair the wrappings.

Additionally, each of these Perils has a unique type of Struggle. For example, in the Bondage peril the heroine can attempt to untie herself. This will reduce the Peril gauge by a much larger amount than simply struggling... assuming she doesn't get confused and end up making things worse!

There is also the return of the Bimbo state and the F*cked Peril. Heroines can only get F*cked when they are already Bimbos (Resistance 0 = F*cked), otherwise they will become Bimbos first. This time around, the Bimbo state is a semi-permanent state that affects some things outside of just battles.

I wanted to lean a bit more into the Bimbo idea this time. I pushed it a lot in promoting DoV, but there wasn't really much to do with it gameplay wise. This is something I want to change with DoV2.

I've also reworked the Action Sequence system to improve how it works under the hood. There are two big things that come into play:

  • 1. Better Feedback - Now if you fail an Action Sequence, you'll know why. The game will let you know if you hit the wrong button, if you were too slow, and/or if you were tricked!
  • 2. Wait time is affected by a characters RFX (Reflex) stat. Faster characters should have better reaction times, and now they do! Most players might not notice the difference, but it's another spice to really make combat pop!

I will probably include the Skill Learning system from the first game since I like the ability to upgrade the characters as you want, but I might make it a bit more complex than simply spending Lewda.

As for the story? I'll talk more about that once I am working more in the engine with creating the actual game as opposed to getting all of the back end systems set up. I will say that this has given me a lot of ideas on how to improve the AI of some enemies, so I might try some more ambitious interactions when it comes to some battles.


That's all I have to share about DoV2 for now. All this talking about the game is making we want to drop everything else to continue working on it, so I better get to it!

Stay safe and stay kinky!

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