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Even though Hanaja's Body is planned to release in just a few weeks *sweats profusely* I've decided to still do one of these for the end of this month. My attention is 100% on Hanaja's Body right now but I haven't forgotten about Lustfall.

To be perfectly honest, moving was a terrible choice all around and I am really struggling to deal with it. I can get by, but I'm no where near as happy as I used to be back in my previous place. I'm going to see what I can do to correct my thick headed mistake but that will take some time so I am trying to focus hard on one project at a time until I can make it through this. But hey, enough about me...

What is your favorite aspect of the Victoria's Body/Veronica's Body series?

I'm curious to see what people value more as part of the series. My previous two games have been a lot more combat focused with some light puzzle elements here or there (due in part in an attempt to make things easier for non-english speakers who play the game). Victoria's Body was more puzzle focused that you could rush through the combat a bit more easily once you figure it out.

I feel like combat in these games is a really key part of it and the one thing that should be considered first for a lot of planning around kinky mechanics... But there are other ways to achieve the mix-and-match elements of the transformations that don't have to involve combat at all. In fact, in the future I might consider a VB/VB2 style game that doesn't include any combat.

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