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(Thanks for your patience with the temp title art again, the real title art should be done soon enough). 

It's May, spring has sprung and summer is just around the corner. This is the month to double down and get good things ready for the heat of summer. This includes Veronica's Body. All the IRL stuff, aside from dose #2 of the COVID vaccine, is all sorted and out of the way so hopefully there is nothing more that will slow me down or hold me back.


Lustfall

Not a lot to report on Lustfall. I'm slowly starting to gather the 20+ art assets I need for Update 6. Looking forward to seeing some of the kinky new art, but that is lower on my priority list right now so expect that there will be a slow trickle to start.


Victoria's Body (VB1)

It came to my attention recently that the achievements of the Steam version have not been popping off. While it's tough to work on a live version of the game, I am going to try to make some time this weekend to dig into it and see why those achievements suddenly don't work. I hope to get that fixed soon. It's not that I am super stressed about it, but I do advertise achievements as a selling point for the steam version so it's only honorable that I do my best to fix that problem. The experience will be good, it will mean that I won't be having any issues with achievements for VB2. Speaking of...


Veronica's Body (VB2)

So first things first, here are the current plans for Veronica's Body:

  • Retail Price: $14.99USD
  • Release Date Target: Mid/Late June
  • Platforms: itch.io (Initial release) followed by DLSite (day or two later, has to be censored and approved) and Steam (more complicated so it may take a week or two)

Let's address the price. Initially, I thought about putting VB2 at the same price as VB1 but with all of the extra enhancements and upgrades going into the game, I think the $15 price point is very fair. It also makes this Patreon level (free game) much more of a fair deal for those who wish to support me here. Aside from a longer, more polished game, VB2 also has some exciting new things that I didn't initially plan on including...

GAME OVER CGs! What?! That's right, I'm shelling out the big bucks to put some CGs in this game. There are several reasons for this. Firstly, this shortens the development time for me. Instead of having to create new scenes and program all the character movements and dialogue, I can put any text or description over the CG instead to save time. Second, since I also sell this untranslated on DLsite, the CGs help bring more value and make it easier to understand what is going on even for those who don't have a strong grasp on the English language. Finally... Who doesn't love big, lewd CGs. Fans of Lustfall and Victoria's Body keep bringing up how they wish my games had CGs and now they will! :)

New Music and Sounds. I decided to go ahead and pick up a license to get some new tunes and sounds (including erotic sounds). I already have a battle music that is energetic and super saxy (sexy + saxophone) and some nice hype boss music (yea, there's bosses). This will make it sound a lot less "stock" than my other games.

Better AI detection. While a more common thing with RPG Maker games, it's not the default. I dug around to find some "detect and chase" scripts for the wild encounters. Now enemies move about and if you get too close, they will see you and chase you for a little bit in an attempt to fight you.

And as always, I am gradually tweaking the look and feel as I continue to develop each area of the game as a result. This week, I'll finish with the Woodland Ruins zone (formally known as the Woodland Labyrinth). This is the first zone where you will be required to have a transformation to progress.

This involves using the Nature/Alraune transformation to grow vines on the side of building so that you can climb them to reach the treasures on top. Like in the previous game, these vines will appear in other zones, so maintaining the transformation is important once you figure out which part it is that needs transformed.

As you can see, it's all coming together quite nicely and as much as I would love to take more screenshots and blog about VB2 some more, I need to get back to developing so I can ensure that it is done in June like I want it to be. I would expect a real announcement about it during the next one of these blogs since I will be able to better estimate a precise release date.

Don't forget, the artist for Veronica's Body, Zinovia, works on the art for the game on her Picarto Stream. If you follow her stream, there's a good chance that you will see her work on the art for the game (which means working on the title screen and the game over CGs.)

https://picarto.tv/Zinovia

This is THE Sub Supreme signing off.

Stay safe, stay kinky~

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