Home Artists Posts Import Register

Content

We doin' art now bois and grills! A lot of stuff being worked on these past few weeks and a lot more coming in soon. I have so much to choose from for the spoiler milestone reward that I am almost spoiled for choice... Although I think I know which one I will tease. Heh! But that is not for a few weeks.

I considered using this post to talk about what the "ideal" Lustfall game would look like... meaning that if I had the budget to really go ham and overhaul the entire game (in terms of mechanics and gameplay, not story), what would it look like. The more I thought about it, however, the more I figured it would be the type of thing to share as a public post so people who aren't yet subs can see the future game I am envisioning and make a more informed decision on whether or not they wish to support this ongoing project (or Victoria's Body 2).

Instead, I'll touch on some special traps of this dungeon. With games like this, I am always excited for little tricks and traps that put the heroes or heroines in a unique (hopefully lewd) predicament. Like in the H*pnobandit Hideout, most of the future dungeons will have little extra things to watch out for. 

In this dungeon, approaching a flower will put the heroines to sleep and when they wake up, they find themselves in various levels of spider silk bondage. Obviously, it's something you want to avoid so this means that you must take your time in the dungeon and consider carefully where you step. The battle itself is by no means a difficult one but you will start at a severe disadvantage.

I like these sorts of "careful where you step" traps so much that it's actually a mechanic in the Sci-fi dungeon I just finished up. In later dungeons, you may need to trigger the traps in order to progress. ;)

As always, thank you for your support and stay tuned for more info coming in a few weeks! I'm getting close enough to put a date out for this release! With any luck, we're looking at early/mid March.

Stay safe and stay kinky~

Files

Comments

No comments found for this post.