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Enemy Encounter Rate PUBLIC POLL

  • There are more random encounters in Update 3 4
  • There are about the same amount of encounters in Update 3 2
  • There are less encounters in Update 3 1
  • 2020-07-29
  • 7 votes
{'title': 'Enemy Encounter Rate PUBLIC POLL', 'choices': [{'text': 'There are more random encounters in Update 3', 'votes': 4}, {'text': 'There are about the same amount of encounters in Update 3', 'votes': 2}, {'text': 'There are less encounters in Update 3', 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2020, 7, 29, 20, 50, 19, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 7}

Content

I'm just drinking in some feedback I have been getting about the latest release of Lustfall and want to get some perspective from the less vocal fans. You don't have to be a sub to vote so please do so!


For those who played the most recent update (Update 3) AND who also played ANY of the past versions, how does the rate of encounters (random battles) feel? 

*Excluding House Cleopawtra

Comments

Blue Cabaret

General feeling: The enemies use far too much stun-locking. It's especially notable in the context of battles against large groups of enemies. You get caught in a stunlock chain where much of your team is ineffective and they totally swamp you in moves. I found battles against large numbers of weak enemies with crowd control powers to be MUCH harder then individual boss fights.

lustfall

Thanks for the feedback! :) I'm am going to guess that the biggest offender is the 6x Mad Mushroom fight? The RNG seems to not be forgiving enough in a lot of cases based on feedback I've been receiving. I have plans to look into re-balancing a bit, specifically with the early stun locking, for the next update.