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Melting Humidity! PUBLIC Poll - June

  • Playable Bad End 36
  • Bad End determined by Earlier Factors 16
  • 2024-06-03
  • —2024-06-07
  • 52 votes
{'title': 'Melting Humidity! PUBLIC Poll - June', 'choices': [{'text': 'Playable Bad End', 'votes': 36}, {'text': 'Bad End determined by Earlier Factors', 'votes': 16}], 'closes_at': datetime.datetime(2024, 6, 7, 21, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 6, 3, 21, 22, 31, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 52}

Content

While it's going to get hotter than this, the humidity wombo combo is really something today. Ugh! It's so sticky and gross out. June really didn't wait to be June. I guess it's time to make some nice, iced coffee.

This Friday will be the monthly Total Progress Report with some spicy information on the next game, so here's a poll for you.

Bad endings? Which would you prefer?

I've been thinking about some things that I could try implementing in future games, and I am just wondering which of these options are more appealing.

Short, Playable Bad End with 2 Outcomes - This would be a very short playable bit without combat. Based on the decision you make, one of two possible endings will occur, both similar in theme.

Bad End determined by Earlier Factors - This would have a bad end like usual, but it would be different depending on the types of choices you made prior to that specific area. Could also include your combat status effects in some circumstances.

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