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Hello everyone,

I am thrilled to announce the long-awaited release of Alpha 01 of the Dismembering Framework! After many weeks of hard work on this mod, I have finally achieved a promising preview.

The first Alpha version of the Dismembering Framework is now available! The framework itself does not modify the game, so it is accompanied by an initial partial asset pack for the dismemberment of humanoid NPCs (all races included), ensuring a stunning and immersive visual experience.
 

What is the Dismembering Framework?

For those discovering this project, the Dismembering Framework is an innovative platform designed to enable the dismemberment of all types of actors in the game (NPCs and creatures), including those added by other mods. It is a complete framework that does not alter the original game assets (or those of other mods), thus avoiding conflicts. Independent asset packs are recommended to fully enjoy the immersion.
 

What You'll Find in Alpha 01 of the Framework:

  • Dismembering Framework.esm/bsa/dll: The base files of the framework, which will not impact the game until instruction files (.json) are added.

  • DF - Official Humanoid Pack.esp/bsa/json: The initial asset pack that enables the dismemberment of humanoid NPCs (all races included) with more detailed visual effects.

  • Compatibility: The framework is designed to be compatible with most (if not all) existing mods.
     

Alpha Version: A Promising Preview

I want to emphasize that this version is an alpha, which means it may naturally contain bugs and is just an unfinished preview of what I aim to create in the end. However, I have conducted multiple tests and found no major or intermediate bugs. Your feedback will be essential to identify and fix any issues and guide future improvements.

Future features I plan to work on over the coming weeks will include dynamic blood effects, various visual effects, and probably new sounds for an even greater immersion. Note that eventually, an MCM will be created with a wide range of options to configure the framework according to your preferences. This step will be one of the last. For now, the DismemberingFramework.ini file remains available in the "Plugins" folder of SKSE.
 

See It for Yourself

I invite you to watch the video above to see the Dismembering Framework in action and to download Alpha 01 and the accompanying asset pack (https://www.patreon.com/posts/dismembering-01-105491702). Your feedback is crucial, so please feel free to share your impressions, questions, and suggestions.

A big thank you for your unwavering support and passion. It's thanks to you that all of this is possible.

See you soon,

Seb263

Files

Dismembering Framework: Alpha 01 (Upcoming Skyrim Mod)

The Dismembering Framework is an ongoing project that aims to add a new layer of realism to Skyrim's combat by enabling the dismemberment of all living creatures in the game, thus enhancing both immersion and excitement. In this video, I present the Alpha 01 version of the Dismembering Framework, focusing on the dismemberment of all humanoid NPCs (all races included). This initial alpha release includes the base framework and the first official asset pack, offering a glimpse into the future potential of this mod. This alpha version is just a preview of what I plan to create, and while it may contain some bugs, I have conducted extensive testing to ensure stability. Future updates will include dynamic blood effects, various visual enhancements, and new sounds to further elevate the immersive experience. I am passionate about continuing to develop and refine this project, and I would love your input and support along the way. If you're interested in seeing how the project evolves and want to help shape its future, consider visiting my Patreon page linked below. Your feedback and support are invaluable as I continue this modding journey on my own. https://www.patreon.com/Seb263 If you have any thoughts or suggestions, please leave them in the comments. I'm eager to hear what you think! Music Credit: Nyghttones - "You Chose the Wrong Path" https://www.youtube.com/watch?v=vPMhLhEIdeE

Comments

Logan Brunet

so it works alongside maximum carnage?

K Z

https://pastebin.com/DsA7pzV2 Bug reports for crashing. It does crash on dismemberment sometimes but I don't know what triggers the crash. I do know that FEC is active so perhaps its because of that but I attached the crashlog just incase. Additionally, I noticed that the dismembered legs/arms uses a stock armor piece rather than a dynamically equipped item. I'm not sure if that is fixable but I do hope you can integrate a dismembered limb equipping their respective equipment piece rather than a placeholder.

Seb263

These crashes seem to be related to the NPC skeletons (apparently altered by Enhanced Character Edit). I tried to replicate the issue by installing a similar skeleton.nif (although I'm not sure which one it actually is), but I didn't encounter any problems myself. Nevertheless, I have made some modifications to the function responsible for altering collisions in the mod's plugin to minimize the possibility of a crash. Could you try the new version (V4) and let me know if there's any improvement? Regarding the severed limbs, I haven't found any other solutions at the moment besides using manually generated assets (and they take a long time to make). I plan to cover all the vanilla assets in the near future, and other modders will be able to provide their assets for their mods. P.S. I just created a Bug Report section in the chat, so feel free to respond there.