The Focused Design of Donkey Kong Country 3: Supper Mario Broth Supper Show Episode 5 (Patreon)
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Welcome to the fifth Supper Mario Broth Supper Show podcast. In this 1 hour-long episode, I discuss the level design of Donkey Kong Country 3 and how it is able to create a streamlined platforming experience with only few new mechanics or elements added in each level. The podcast starts with me talking about the design of Mario game levels, so even if you are not particularly interested in the Donkey Kong Country series, you may want to listen to, or read, the beginning section to learn more about the design paradigms of Mario platformers.
If you wish to read along, you may download the script for this episode, in PDF or in text file form, found in the Attachments section below the article.
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