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Hi everyone! Today I've got the now-normal monthly post where all of you can ask whatever questions you have about our progress, the games, or the company. I'll try my best to answer them later this month in audio + transcript form!

This month I'll also be releasing a standalone recording that's entirely about character writing tips. It was gonna be included in the June Q&A but with how much I realized I could say about it and my big move that happened, I wasn't able to do it along with all the other answers. It is still coming, however!

This question thread will close after July 19th.

I'm also linking places with answers already available for you to check out if you're curious or want to see if your current question already has a response:

May Q&A

June Q&A 

FAQ

Thank you to everybody who submits a question!

Comments

Anonymous

First of all, you rock! Second, I was wondering what size character sprites you use. Do they differ by game? Im an animation student/ aspiring developer, and I really like how the character sprites look in “Our Life: Beginning and Always”. I tend to have trouble converting dimensions like height (short characters looking bigger than tall characters, taller characters not actually looking very tall, etc) between art pieces and software so I was wondering if you had any advice?

Anonymous

If the development team gets bigger, would you be considering adding more cove content to OL1??

Jose Velazquez

Would it be possible for OL2 to have an interaction where you explain like your love language. For example I am a very touchy person. I love to hug and be close, hold hands, etc. so for me with beta build, when it said to tug on Tamarack’s sleeve, I initially chose that because to me that was showing affection towards her. But in game it seems like it is more of your shy response.

Carisma

You've mentioned before how relationship standings could work in OL2 (I love how detailed it is ♥) ; could it be possible to "drift apart" in a relationship? Like going from Crushes to just Neighbors?

Weehaw Willow

What are the ages of all the OL2 Characters?

Jose Velazquez

Ah keep an eye on questions asked and questions answered ^^; there’s a bunch of questions here that have been answered even in game. Plenty are on the tumblr as well. Of course ask as you’d like but if new questions don’t get asked because not enough time doing repeats then it can be a mess.

Psykes

Would our OL2 MCs and their cul-de-sac friends be able to camp outside? Whether it's in Qiu's hideout or the woods behind their houses?

RedNova

I downloaded the android version of the OL: N&F demo, and sometimes while playing, I get an error screen that gives me options like rollback, ignore, copy, etc. The only thing I can do is click "Ignore" a few times and then have to skip a section of game play, such as Opal showing us the second floor. Is that just a problem with me, or is it a bug in the demo?

gbpatch

If you can DM what the error says I can try to to give advice on what to do! Though, make sure you've started a new file in the current beta and aren't loading saves from the demo or older beta builds.

Monochromatic Grey (edited)

Comment edits

2023-01-06 14:49:27 Do you ever intend on making short bite games (maybe <50,000 words) or do you just have big projects planned from here on out?
2022-07-18 23:34:29 Do you ever intend on making short bite games (maybe <50,000 words) or do you just have big projects planned from here on out?

Do you ever intend on making short bite games (maybe <50,000 words) or do you just have big projects planned from here on out?

Xael S

Like OL1 will OL2 not delve deep into the harsh life aspects like people being homophobic or racist? I like it that way and want to make a book with a similar concepts. What made you go this route? Do you plan to make the love internet race more prominent like culture or cuisine! Or keep things ambiguous? Again no compliments I love how open and accepting these games are! OL and the bits of OL2 thus far are amazing