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Sup? Isabelle is pounding Shantae's junk. Knees to the groin, be it pleasure or pain, they're definitely both. Isabelle relentlessly pounds Shantae's cooch.

If you're wondering why there's 2 versions, long story short, commissioner griped about there being camera shake, AFTER everything was done SMFH. So..."no shake" and "shake" versions. I added both in the download below. Usually, I'm not the type to say you're SOL so I took another 10 hours of my time to remove it. This is also the reason it is a little late, as I already finished this earlier this week.

This is also the first time I've animated in 60 fps. It wasn't too much different from animating in 24 fps, other than timing and spacing considerations. For example, a quick motion in 24 fps, for like a kick or punch, is between 2-5 frames. Where for 60 fps, it can be 2-5 frames as well, but it might not be readable, so I elongated the duration to double that, but nothing over 10 frames. Anything 10+ frames felt sluggish. Anyway, I included both versions 24 fps and 60 fps. The tests are all 60 fps, including the test compilation. Feels good to finally do some catfighting commissions work. I've had a lot of ideas, but commissions need to get done first, and seems you prefer that over my ideas for now.

Welp, short and sweet (the anim, not the post). More to come this or next week.

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