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Poll

Development Focus

  • Escape System (new binding types, characters, poses, outfits) 74
  • Combat (Battle mechanics, in-battle binding, difficulty adjustments) 9
  • Narrative (Quests, scripted sequences & custscenes, utilizing existing escape/combat mechanics) 57
  • Other (Please comment) 1
  • 2023-12-07
  • 141 votes
{'title': 'Development Focus', 'choices': [{'text': 'Escape System (new binding types, characters, poses, outfits)', 'votes': 74}, {'text': 'Combat (Battle mechanics, in-battle binding, difficulty adjustments)', 'votes': 9}, {'text': 'Narrative (Quests, scripted sequences & custscenes, utilizing existing escape/combat mechanics)', 'votes': 57}, {'text': 'Other (Please comment)', 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2023, 12, 7, 0, 46, 2, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 141}

Content

I've been wondering what you all think would be best to focus our efforts on in the future. We already have several things planned, but would like to gauge interest in specific aspects of future development to see what we should give more or less priority to. Thanks for your input!

Which of the following would you say needs the most attention in the near future?

Comments

Tyler Perez

I voted other! there is one thing that I would love to see from either Yuti's mod or Overkill is a prison or some sort of place you could go to for consensual bondage like the prison in adens home town with the appointment. you go to the prison or whatever the building is and maybe you can set a certain amount of days in there and you have to try to escape. maybe there could be things you could do to advance the days while trapped. I have always loved the idea of a place you can go to and get tied up or locked away for a certain amount of time and it's already been shown that the cast of the game does enjoy bondage so it might be a fun concept to mess around with <3

Uyea

escaping is too hard,maybe we can set different escape diffculty in option menu?

KombatWombat

The point of the mod is the be difficult, but we are still working on making the difficulty playable during the story. What parts in particular are you having difficulty with?