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Mind awash with conflicting emotions, there was only one thing Tyron could do to distract himself and he threw himself into it wholeheartedly. The thought that he might be responsible, even partially, for the potential disaster that was unfolding right in front of him was enough to drive him to absurd efforts. With his skeletal army in tow he rampaged through the woods, fighting every rift-kin he could find and lost two minions before he woke up to himself.

No matter how many of these lesser monsters he killed it would have no impact on the slayers' mission to stop the break. All he was doing was wasting his energy and getting his minions killed. Frustrated and cursing his own stupidity, Tyron grouped his forces, gathered the weapons from his fallen skeletons and began to retreat back to his current hiding place.

When his group moved more slowly and without looking for trouble, they didn't find many more rift-kin on the way out. Tyron took the time to harvest them, checking for cores and pocketing a few before moving on.

When they eventually returned to the abandoned cabin, Tyron had his skeletons put down the supplies Dove had provided and began to sort through the packs. Organising the food, water and various other niceties that the Summoner had provided, including a change of underpants.

"How did he even guess the size?" Tyron wondered aloud before deciding he'd rather not know.

Sorting the contents of the packs wasn't enough to distract him for long and once it was done, Tyron turned to the next task. He felt a need to keep himself occupied, to not let thoughts of the impending chaos enter his mind. He'd lost two minions, now he needed to two more. Thankfully, he'd been constantly gathering remains over the last few days as he'd hunted so he still had bones to draw from.

He poured all of his focus into preparing and raising his latest two minions, even going to far as to rework and test several passages of the spell. He hadn't had much time to study the ritual he'd received from his Anathema feat, but the inkling he'd received from the Unseen was enough to give him ideas he could use for modifying Raise Dead.

After six hours of painstaking work, his new minions were ready, the skeletons stood alongside the others, eyes burning with purple fire. Finally done with the preparations and rituals, Tyron collapsed onto his blankets, exhausted. It was late evening now, the sun falling low over the forest as ever increasing numbers of rift-kin swarmed through the woods.

"Damn it all," he growled to himself before he cast Sleep, dragging his consciousness under.

When he woke, he ate, drank water to refresh himself before he considered his options.

It wasn't quite morning, the slayers would be preparing their expedition at this very moment. Soon they'd emerge from the keep and advance directly onto the rifts. Tyron knew enough to understand that they'd likely succeed at clearing the broken lands, but once they entered the rift…

Fighting the monsters here in the forest was one thing, going to Nagrythyn was another entirely. It would be a one way trip and all of them knew it.

Is there really nothing I can do to help?

Tyron wracked his brain to find a solution, even allowing himself to explore wild, dangerous possibilities. Could he allow an Abyssal to cross over during Peirce the Veil? It would almost definitely kill him, and even if it didn't, he would have no control over the creature. It would be just as dangerous to the slayers as the rift-kin, perhaps more so. If he was able to level up Anathema he could learn another ritual, one that contacted a different group of his 'sponsors'. Perhaps the Dark One's or the Red Court would be able to help in some way?

Or they'd try and invade his mind or kill him in some other, brutal fashion. After his experience with the abyss, Tyron didn't have a lot of trust left for the three entities responsible for his sub-class.

Outside of appealing to these barely understood, powerful forces, he had no way of being able to prevent disaster from occurring. With seven minions he could continue to hunt packs of small fry or lone medium sized kin, but anything more than that was well outside of his capabilities. In truth, he should leave. This place was already becoming too dangerous. The stronger monsters were becoming more common every day and the odds of him encountering something he couldn't handle rose higher every day.

Dove had told him to go.

It was the right move. If the break did happen, this entire area would be flooded with rift-kin. Woodsedge would be overrun in hours and the forest not far behind. Remaining here was out of the question, yet some part of him just refused to let it go. Despite the assurances Dove had given him, he couldn't help but feel responsible. The restrictions placed on slayers, his fault. The fact his parents weren't available to help, his fault.

If he turned himself in, Magnin and Beory would immediately be free to come and help. When he thought of all the people who would be saved if he were to do so, his heart ached.

It was the right thing to do, wasn't it? What right did he have to save himself when he could sacrifice himself to preserve others? Ultimately, isn't that what he'd wanted to do in the first place? He'd run away in order to fight rift-kin, save people and be admired, just as his parents were, for defending others. If he turned himself in, wouldn't he achieve all of his goals?

Tyron rolled the same thoughts around in his mind over and over, trying to think of an optimal solution, but no matter what he did, doubts plagued him.

If he turned himself in, would his mother and father even make it in time to safe the people here? Would his give his life for nothing? In which case, was it better for him to be selfish, run, and try to help in other ways when he'd grown stronger? The more he thought on it, the more tangled his thoughts became. Could he justify running away if there was even a chance that the people would be saved? There wasn't, surely. There couldn't be. And yet…

Deep inside himself, where the secret thoughts dwelt, the ones that were so rarely taken out and examined in the light it was easy for a person to forget that they existed, he knew he couldn't do it. What did he yearn for? What was the realreason he'd run away and devoted himself to raising his Necromancy class?

He'd lived in the shadow of his parents all his life. Whenever someone looked at him, it was Magnin and Beory that they saw. Tyron refused to live like that. Until he had risen as high as he could, until he had reached their level or surpassedit, he couldn't rest. That was his ambition. That was what drove him even now. If he surrendered to the marshals, allowed himself to be executed, there was a chance that the people would be saved. But he couldn’t allow it. How could he die with all of his things that he wanted still out of reach?

His back pressed against the wall of the cabin, Tyron curled his fingers as he stared down at the digits. Not so long ago they had been clean and soft, the only mark a callous he'd developed from holding a pen for too long. Now they were stained with dirt, the skin rough and cracked. A person could change a lot in a few weeks, his hands proved it.

I'm such a selfish bastard.

He hung his head and felt a storm of guilt boil in his gut. He wouldn't surrender. He couldn't. But he would do what he could to help.

I've only got a few days until the expedition to the rift either succeeds or fails. Between now and then, what can I do? Every rift-kin I kill will be one that doesn't have to be fought later if a break occurs. If the slayers fail, then they'll try to fall back to the keep, and I can help them then. But I need to be stronger or I'll just be swept aside.

With a clear purpose in mind, Tyron rose to his feet. Did he feel happy with his decisions? No. But he would live with them. With a mental command he summoned his skeletons, still seven strong, to his side as he strode from the cabin. If he was able to slay enough rift-kin, then he would reach level ten in Necromancer, a boost that would enable him to manage more servants and select another feat. It wouldn't be enough for him to suddenly sweep the monsters around the rift clear, not even remotely close, but it would enable him to be more than he currently could.

Perhaps enough to find redemption.

"Let's go," he ordered his minions as he strode forth.

Don't talk to the minions, idiot.

Six hours later, he returned to the cabin, exhausted, drained of magick and wounded. He issued silent commands to his remaining skeletons and they followed them in the mindless way in which they did everything. Weapons were arranged leaning against the side of the cabin, hilts on the ground to keep the blades out of the damp soil. Two skeletons unloaded armfuls of bones onto the cleared floor within the cabin itself. Enough for him to replenish his skeletons, and add several more. If he were able to increase his level, then hopefully Tyron could manage up to nine skeletons. If each of his minions were as good as he could make them, then perhaps he'd be able to manage ten, but sadly, that wasn't the case.

Nine would have to be enough. He wanted to sleep, it was always a good idea to perform the ritual with a rested and calm mind, but Tyron didn't dare wait. He didn't intend to rest. He would perform the ritual, raise his new minions, and get back out there. There were so many monsters leaking from the rift that the woods were crawling with them. He'd lost multiple skeletons in fights against larger kin, able to slice through his clumsy minions if he didn't manage them carefully. He'd been forced to resort to using suppress mind more than he'd like, pitting himself in battles of will against the minor creatures had been easy, but these hadn't been pushovers.

Which had exposed a significant weakness in the spell. Once cast, Tyron locked himself and the target into mental combat as he attempted to crush their will, but they could do the same to him. If he were to attempt it against something with a stronger mind than he had, he shuddered to think of the consequences. A lesson learned.

Tyron retrieved his notebook, tore free a page and quickly enacted the ritual, watching as his blood spread across the page before forming letters. When the process was done he leaned forward eagerly to read.

Events:

Your attempts at Sneak have increased proficiency.

Dismembering remains has increased your proficiency.

Your sad attempts to prepare food have increased your proficiency.

Use of the Magick Bolt spell against a living creature has increased your proficiency.

Your creation of new undead has increased proficiency. Raise Dead has reached level 4.

Dominating the minds of those weaker has increased your proficiency.

Use of the Bone Stitching technique has increased your proficiency. Bone Stitching has reached level 4.

Your use and study of Death Magick has increased your proficiency. Death Magick has reached level 3.

You have raised minions and they have fought on your behalf. Necromancer has reached level 10. You have received +2 Intelligence, +1 Wisdom, +1 Constitution and +1 Manipulation. At this level you may choose a Feat. At this level you may choose a class ability.

Your patrons revel in your selfish decision to preserve yourself at the expense of others. The Court desire that you make contact. Anathema has reached level 6. You have received +2 Intelligence, +2 Willpower, +2 Constitution. At this level you may choose a class ability.

Name: Tyron Steelarm.

Age: 18

Race: Human (Level 11)

Class:

Necromancer (Level 10).

Sub-Classes:

  1. Anathema      (Level 6).
  2. None
  3. None (Locked)

Racial Feats:

Level 5: Steady Hand.

Level 10: Night Owl.

Attributes:

Strength:

12

Dexterity:

11

Constitution:

34

Intelligence:

47

Wisdom:

24

Willpower:

32

Charisma:

13

Manipulation:

19

Poise:

13

General Skills:

Arithmetic (Level 5)(Max)

Handwriting (Level 4)

Concentration (Level 5)(Max)

Cooking (Level 1)

Sling (Level 3)

Swordsmanship (Level 1)

Sneak (Level 3)

Butchery (Level 3)

Skill Selections Available: 1

Necromancer Skills:

Corpse Appraisal (Level 3)

Corpse Preparation (Level 3)

Death Magick (Level 3)

General Spells:

Globe of Light (Level 5)(Max)

Sleep (Level 4)

Magick Bolt (Level 4)

Necromancer Spells:

Raise Dead (Level 3)

Bone Stitching (Level 4)

Commune with Spirits (Level 1)

Shivering Curse (Level 1)

Anathema Spells:

Pierce the Veil (Level 4)

Suppress Mind (Level 3)

Repository (Level 1)

Mysteries:

Spell Shaping (Initial): INT +3 WIS +3

Necromancer level 10. Choose one of the following:

Low Light Vision - Increase the ability to see in poor light conditions.

Death Sense - Sense the presence of nearby death magick.

Grave Cloak - Hide more easily in dark environments.

Magick Battery I - Increase the natural capacity for Magick.

Skilled I - Choose two General Skills to increase the maximum level from five to ten.

Class Focus I - Choose an additional Necromancer Spell or Skill.

Efficient Minions I - Allow your minions to require less Magick to move.

Death Eater - Consume Death Magick.

Skeleton Focus II - Improve the quality of Raised Skeletons.

Zombie Focus I - Improve the quality of Raised Zombies.

Necromancer level 10. Choose an additional Spell:

Shorten Raise Dead - A modified version of Raise Dead that is quicker to cast.

Bewildering Curse - Disorient and confuse those affected.

Death Blades - Temporarily grant your minions Death Magick attuned weapons.

Flesh Mending - Repair dead flesh.

Please choose an additional Skill:

Flesh Crafting - Mould flesh as clay.

Empower Servant - Feed mana to your minions.

Anathema level 6. Choose an additional Spell:

Dark Communion - Beg intercession from the Dark Ones.

Appeal to the Court - Attempt to commune with the Scarlett Court.

Air of Menace - Surround oneself in a dread aura.

Pain - Inflict the target with severe pain.

Fear - Inflict the target with fear.

When he'd reached level eight in Necromancer, Tyron had been given the choice between two curses, one that slowed those effected, the Shivering Curse, or one that disoriented them, the Bewildering Curse. Against the rift-kin he'd felt it would be far more beneficial if he could slow them down to allow his skeletons to compete on a more level field. The only issue was the amount of magick the curse demanded to cast. The greatest bottleneck that he experienced continued to be the raw amount of magick he could hold, no matter how much he gained it never seemed to be enough.

Two new skills were offered for level ten. From the Class manuals he'd studied he knew that level ten abilities were often foundational to a particular class. Despite his high hopes, the new abilities did not match his expectations. Flesh Crafting, a skill that no doubt related to the creation of zombies. From context, he could imagine it would allow him to 'sculpt' the unliving flesh of his creations to create larger, or more threatening zombies. Despite the possibilities, he had no intention of straying from his earlier decision to concentrate on skeletons. This option was out.

The second, a faster cast for Raise Dead, was interesting, but not game changing. For one, he could possibly arrive at such a ritual himself, given enough time and experimentation. He'd already modified the original version of the spell significantly and that was without any help. In addition, although it would be convenient to create minions faster, currently the bulk of the time creating his servants wasn't in the ritual itself, that only took an hour. Perhaps if he chose this spell and mastered it he would be able to complete the spell in minutes, but that didn't interest him. He would happily take the extra time to create a superior servant.

He selected Death Blades for his ability and placed a mark next to it with his thumb. Now for the Feats.

Magick Battery I and Efficient Minions I were both tempting choices for this reason. With a boost to the amount of Arcane energy at his disposal, his options would be greatly expanded. Even so, he was still inclined to choose Skeleton Focus II. Having stronger minions was never the wrong choice, they were the foundation of his Class after all. As long as he continued to gain experience, then he would continue to increase the amount of magick he could hold, but nothing could replace the added strength the Unseen granted his skeletons through the focus feat.

Then the Anathema choice. The message from the Court was concerning, and perhaps there would be repercussions if he didn't choose Appeal to the Court and use it, but in this moment he hardly cared. He wanted to try and help the slayers escape if their attack on the rift failed, not risk his life calling on powers he didn't understand. Besides, he could select both of the unknown rituals through a feat if he really wanted to. That left Air of Menace, which he wasn't interested in at all, or the two new options, Pain and Fear.

Pain… was horrific and Tyron passed over it immediately. Fear he could tolerate.

With little time to consider everything as well as he should, Tyron marked Skeleton Focus II and Fear before he ended the ritual. Immediately the changes took place and he endured it silently until the process was finished, then rose and moved straight to the remains his skeletons had carried back. He had work to do.

Comments

Icharris

Not really loving the selections he’s making… I don’t love swarm tactics using a mob of undead to burry enemies but if he’s going to go with that then make him stick to it then. Choose skills and abilities that buff his mob. Not a mix of abilities he can never use due to lack of mana. Overall the options he’s been getting feel fairly lack luster I guess. Not like chrysalis where at least every mutation felt useful. Not overpowered but they all added something he Anthony could actually use. Instead here he’s picking up useless/limited skills and spells (often because he’s only given useless options but I’m not sure if that makes it better or worse). Fingers cross things get more interesting ability wise! I know I’m biased due to a relatively strong dislike of necromancy/summoning based characters.

Halfcrzy

Nice, a chapter today! We had some action and characterization, always welcome. But holy moly, the spelling errors and punction mistakes in this chapter.

Runaway_Cactuar

Nice. Tyron is starting a mind mage sub class with the Fear selection. I like the pick- at least he won't be completely defenseless if his minions got wiped. If he needs to blame anybody, he should blame the Magisters for being such dicks.

Greyg

Feel the spell choices are odd air of menace was the previous passed up choice it sounds like an aura though besides for rot aura that also sounded passive we now have pain and fear which fear just sounds like a downgrade of air of menace and pain while all vague would be more inline with damage it’s just expensive on top of the costs of shivering mentioned gained at level 8 slows are a good curse imo just think the choices given aren’t fleshed out or just feel fear is redundant though understandable given suppress minds drawback of being locked into combat perhaps just that it’s selective versus air of menace by the vague context is better longterm but now he has think 4 spells he can cast in combat none of them directly benefiting his skeletons just feel the direction is off with his choices at level 10 i can understand the curse but even grabbing the spell that gives more to a skeleton would be better than another attacking spell as it would already be better to use that mana now of shivering so perhaps it’s just the limited choices as it seems the two choices are directed related to the abyss perhaps as he doesn’t contact the other factions so at level 10 Necromancer he gets a necro feat but not a spell and at level 6 anathema he gets a spell from the subclass?the leveling system seems odd or inconsistent i assume the curse at lvl 8 was a necro spell choice

Rahsheem Reid

Such a great chap. Idc about the spelling errors. Everything he has done so far is in survival mode. I hope we can get too the point where he is making thought out decisions and has people that can assist him kill the magisters bastards.

RinoZ

I think you're right and he should get a spell choice at level ten. I'll have to go back and write that in.

ManguKing

He keeps skipping battery when it will clearly allow him to have even more skeletons, but in a rush it is better to keep quality over quantity I guess. Thanks for the chapter and the double release

Anonymous

Preperations--->preparations

BS91

Post-edit: - The character sheet is still missing "Necromancer Feats: Skeleton Focus I" - Willpower should be 28 (10 above the 18 he started with. [Looking back, this number has been off for a *while,* now.]) ... Or did I miss his starting Will getting raised to 22? - Character Sheet should show "Raise Dead (Level 4)", to match the Events section. - The new paragraphs about the lvl 10 skill choice are great, but they break up the flow that used to exist. As it is the bit about certain feats being tempting "***for this reason***" is no longer connected to the line about being bottlenecked by his magic capacity. - - - The simplest fix would probably be to just change "for this reason" to "as a solution to his bottleneck problem" or somesuch. - Mana Bolt became Magick Bolt for some reason - "Words of Power" Mystery became "Spell Shaping"

Rubeno

Pain… was horrific and Tyron passed over it immediately. Fear he could tolerate. - what a weakling not even considering what is more effective in combat but just dismissing it outright because he egoistically fears being momentarily uncomfortable over survival.

Mugatu9

Not choosing the crimson court option seems like folly to me. He could use it to try to negotiate to prevent the dungeon break. He's supposed to be smart. Why didn't this occur to him?

MurderByNumbers

Character Sheet Skills and Spells Putting General w/ General, Necro w/ Necro, and so on sequentially would be cleaner to read

chris

agreed, tho i was wondering y not take confuse spell, at the least their not sure what move to make or their balance and vision is like their drunk, missing and mayb not sure who friend and foe at most. might even stop them for a bit rather than just slow them down to mayb 1/2 or even 1/3 speed. that should also affect casters in the middle of a spell and since their tyron and if hes got more stats than them for a stronger mind and effect along with them being capable of mistakes compared to tyron whos a perfectionist and only under the most extreme circumstances will he make ALMOST make a mistake. should b able to kill a caster when making them stumble in the middle of their cast. slow has always been a crappy spell. unless it later can develop into time powers or something cuz of getting it. which knowing rinoz the slow spell will affect something that will give mc a chance to get something OP, mayb a different branch in the class upgrade that leads to a more OP or variety branch XD lol

chris

the battery will likely b limited and the feats seem to affect what class upgrade branch hell get so likely going full skelly focus will b better and aimed at a skelly necro lord or w/e. i hope for many more death magick abilities after lvl 20, hell b able to take death magic and feed off it or fill his minions with it so they will drain less mana from him and b more autonomous. find corpses and death magick with senses and also prepare corpses better to do with the death magick leakage. much easier than so far.

chris

cuz hes meaning to choose the favored child feat next which will save him a skill point in addition hes sure itll b significant to a big upgrade to his anathema subclass. been talked about 2 or 3x now in the story.