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Chapter 224 - 98 Gaw: Upgrades

"Report," Rathos barks. He sits behind his desk, sorting through a chaotic litter of orders, invoices, and reports. His helmet anchors one corner of a half-curled map. Even now, its crimson glow leaks between the papers half burying the helm. The centaur [Scout] salutes. "A force of four hund...

Comments

Gavriel

Imagine how much more effective it would be to have a couple geomancers make the entire ground below them a solid rock honeycomb half a foot deep to break ankles, simultaneous with the burning run, better yet, liquify the ground, allow gravity to have them sink, and then freeze and send spikes inwards wherever the land dimpled; considering Rathos has more elite, and elite mages outclass the average even more than elite warriors do their counterparts, imagine Killing any geomancer that tries to overpower them? After that you get to turn the terrain against them without difficulty, you can literally have them do your work for you when you can spike the ground, shoot up rocks for shrapnel bombs, make the ground collapse into a giant sinkhole, etc; Earth has a big advantage in that once moved, it doesn't want to move again, geomancy is weak against elites, because it's a bit slower, and has to come from the ground; it's absolutely perfect for decemating enemies who have to stay in contact with relatively flat ground for effective movement; even heavily armored footwear just means creating bouncing betty's from small boulders, taking out groups with every minor expenditure of power, due to the innate piercing ability of stone shards: it's nearly as bad as fighting a water mage capable of advanced stealth, on the sea, without a counter...

QuasiEludo

In most cases, unweaponising terrain is less mana intensive than weaponising.