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Hey everyone!

So with Update 10 we've pretty much reached the end of Day 2. There is one evening scene missing, but it's a pretty short one and will just find its way into update 11.

And with that I wanted to take a second to just fill you in a bit about the plans going forward and just how the structure of the game will look.
It took about a year to get the first two days done. Now, of course, that wasn't always me working on it full-time, let alone having help with the writing. Sometimes, I had months where all I did was some UI work or what have you, but nonetheless, if you look at how long a trip took back in those days, clearly a pace of 2 days a year isn't really gonna cut it.

So, with Day 2 coming to a close, we've arrived at our first time skip!
The plan always was to have little sections along the way. Moments here and there that are important to tell and just provide a bit of a snapshot of the life the characters are going through.
So rather than it just being day after day of sailing for Update 11, we'll skip ahead a bit and will find ourselves back into the journey a few days into it.

Aside from the advantage of it not becoming some endless monolith of a game that just keeps on going forever, it'll also allow us to just progress with the characters at a pace that feels more natural.
Now, it's already gone pretty quickly given that you, as the MC, don't know anyone of the crew, and not even 48 hours in, you already get along well with them and potentially got into the pants of two.
But of course some fun needs to be had.
But yeah, skipping ahead, especially this first-time skip allows it to feel more natural. Things have progressed; in the off-time characters have gotten used to one another a bit more, and so on.

These first two days were pretty much the introductory days. You've gotten to know the characters and all of them had their time to "present their case," so to speak. With Update 10, we are closing that chapter and taking our first big step forward and out of it! :D

Hopefully, I've also learned a little bit from making those initial first days and will be able to build on that. For example, giving the next day a bit of a mini-arc to have it be a bit more aimed in a certain direction and provide smaller stories within the larger timeframe of the game itself.
If that will actually pan out well? We'll see!

Honestly not that much of a fan of how I handled the promise scenes in the recent updates, where you just have a bigger selection of scenes at the end of day2. I thought it might work, and I mean, it's not bad, but I think it just took a bit of steam out of it since 2 updates have been dedicated to them. So I'll go back to the idea of just implementing it in the flow of the game as extra options rather than have them come up all at once.

Either way I hope you're excited for it! Because I certainly am! Really looking forward to making this next section and then the Morocco section after that.


That's all. I just felt like putting down a bit of a rambly talk here, as it does feel like a bit of a cut-off point for the game.
So bear with me :D
Thank you every one of you for helping us make it to this point in the first place!

Comments

Anonymous

That's fine, maybe down the line or future, you could implement or create small memory fragments sorta like Komorebi has to get additional lore/information of characters

Nomax

Potentially, yeah. Plenty of options to make use of them in interesting ways if wanted. We certainly played with the idea of having some interaction during them. Maybe have it be a choice of how the MC spends his time or something, but ultimately, I just didn't feel like it added much over just continuing the story and have choices happen during the regular play. But yeah, there are certainly potential options for them if we ever need/want it.