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Ok, as I mentioned in the state of the patreon, I would spend some time reworking the stat and trait system for the growth. 

Stat Changes

I have removed bimbo, primal and goth as stats. The theming with the "archetype" stats conflicted with each other and would cause issues when all three where leveled equally. I added the Mind and Heart stat to replace the archetype stats.

Stats change the following cosmetic traits;

  • Muscle - muscle growth 
  • Thickness - curves 
  • Fitness - Height, waist size
  • Fruitfulness - liquid output and hair length 
  • Mind - Magical effects (Glowing eyes, markings, sunkissed skin etc)
  • Heart - Archetype traits (EI Bimbo gold heart)

In addition, I am putting a "soft cap" on transformations set at 15. Once a character reaches 15 in a stat, they will need twice as much in order to see continued changes. This is to keep characters from growing too quickly. I am also putting a hard cap on transformations at 25, this means they will no longer gain any changes from further stat growth. BUT WORRY NOT, their will be ways to lift these caps and make growth in certain stats go faster, just as I had before. 

Archetype Stat Changes

You may be wondering what I did with the bimbo, goth and primal stats. Well fear not, they are still here, but in the form of the archetype percentage pentagon/pie.

The idea is that each character has 100 points worth of personality and each archetype takes up some percentage of that. On the example sheet you can see that Neoma is 70% Goth, 10% tribal (primal) and 20% bimbo. These traits will effect skin tone, make up, jewellery (cosmetic only) and other minor cosmetics. In addition to these changes, I am adding 2 more archetype stats, Punk and Sensie. My goal is to have these 5 archetypes to work much like the Magic the gathering color pie, a form of advanced alignment/archetype system.

The full list of archetypes are;

  • Bimbo - Seek positivity and peace through conformity. 
  • Sensei (Hipster) - Seeks improvement of themselves and others through knowledge, reason and toys.
  • Goth - Seeks satisfaction and individuality through any means necessary. 
  • Punk - Seeks freedom and self expression however they want.
  • Tribal (Hippy) - Seeks a simpler and honest life through understanding of nature and harmony with it.

The archetypes are still a work in progress, so I am very open to feedback.

Traits 

The last two growth drives were learning experiences when it came to traits. Many people wanted to donate just to give traits and it got overwhelming pretty quickly. I have gone and put a limit on how many traits a character can have and tied it to their base stats. Three trait slots will be unlockable through leveling your base stats, unlocking at level 5, 15, and 35 of each stat. In addition I plan on doing more "power up" options for traits, further transforming and empowering the traits the character does get. While their will be viewer traits, they will be stronger.

Furthermore, there are two additional trait categories, Unique Traits and Body type traits. (explained below)

The categories of traits go as follows;

  • Unique traits - Character specific traits. These will be the super special traits, related to events or to the character specifically. The Tiefling and Panda girl traits would be added here. They will be set at character creation and I will avoid adding more. They can be powered up.
  • Body Type - Body type traits will help to focus a character's growth. They will give bonuses to growth and lift hard caps on certain stats associated with the body type. EI the amazon body type will increase muscle growth and lift the hard cap on both muscles and fitness.
  • Base Stat traits - Traits that use a base stat for scaling. This is where the "use this stat to calculate your so and so" traits will go. Heart is the stat that will scale Archetype traits.

Well that's all I have for right now. If you all have any feedback please let me know in the comments below or come chat in the discord. I'm off to bed.

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Comments

Enigma42

okay I like it pumping the breaks yeah the other two were kinda speed runners

Suboptimal menace

Seems like a vast improvement over all. I'd like to suggest giving tribal a "go with the flow" type of attitude, giving a truer sense to the idea of letting nature take its course.