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Poll

Growth Adventure Combat System

  • I would LOVE combat! 26
  • I would LOVE dungeon crawling! 38
  • I am NEUTRAL combat. 18
  • I am NEUTRAL dungeon crawling. 6
  • I HATE combat. 1
  • I HATE dungeon crawling. 0
  • I am just here for the Sexy transformation. Nothing else matters to me. 16
  • 2024-04-14
  • 105 votes
{'title': 'Growth Adventure Combat System', 'choices': [{'text': 'I would LOVE combat!', 'votes': 26}, {'text': 'I would LOVE dungeon crawling!', 'votes': 38}, {'text': 'I am NEUTRAL combat.', 'votes': 18}, {'text': 'I am NEUTRAL dungeon crawling.', 'votes': 6}, {'text': 'I HATE combat.', 'votes': 1}, {'text': 'I HATE dungeon crawling.', 'votes': 0}, {'text': 'I am just here for the Sexy transformation. Nothing else matters to me.', 'votes': 16}], 'closes_at': None, 'created_at': datetime.datetime(2024, 4, 14, 0, 53, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 105}

Content

Hello everyone, I am currently hard at work on the next poll for the "Marauding Marids" story and wanted to get your feedback on something.

So far these growth adventures have focused on the "choose your own adventure" style. But I was wondering if any of the following interested any of you.

  • Turn Based combat - I would run the combat as the game master and have selected players run the encounter. Like a table top game. Supporters would still vote on "world map" choices.

  • Dungeon Crawling - Characters go through a dungeon and travel down different paths. Think like Darkest Dungeon and For the King style. Supporters would vote on the different paths the characters take and would could even help and hinder them.

While these things sound fun and cool on paper, they would add more work to what I am already doing. I only want to further work on this if there is a desire for it. So let me know :)

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