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Sometimes you need a break from standard D&D. The way through the cove of ruined sea vessels is not a quiet task, with each creak calling out to monsters that may lurk about. The party’s destination, the Dragon Rose, is across this field of shipwrecks. Does the party travel stealthily and quickly? Or do they risk looking for sunken treasure on their journey?
This minigame of informed gambling makes the rudimentary act of sneaking dramatic—it allows the players to have a fun break from dense rules. But this activity is far from inconsequential! Because if the exhibition goes poorly, the party may draw the cruel attention of whatever beasties lay in wait.

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Comments

Cassandra Crawford

What a great handout, as all of your handouts are. Can't wait to take my party through this mini game tonight.

Luke

I've used this in numerous games and it's been an absolute blast! Thanks Matty P! Would love more stuff like this.

Matthew Perkins

Thanks for the feedback! I'm actively looking for more opportunities for minigames. At the moment I'm working on a little minigame for exploring a burning building in Phandelver and Below, where different rooms have different threat levels, and the fire spreads over time.