Devlog, into the grid (Patreon)
Content
So I'm back doing game dev for Risky Sanctuary.
Grid based fun
I'm gonna spend much of the month redoing the building system from scratch. Basically I'm now using an open-source library called Sylve! Hopefully it'll end well and I won't waste my time with it (unlike Unity's localization system and multiplayer).
I'm doing my best so the player can build multiple story buildings. But right now I just started working on the walls, so they can be thin as hell! Hello windows, hello doors.
The game will use autotiling to spawn the structures while the player draws them on the ground! I may even have an idea for a basic roof. Just so you can take nicer screenshots from outside UwU (more about this here).
More game ideas
Obviously this comes with new ideas for the gameplay. Like buying surrounding proprieties to build a bigger club. But I won't add too many new mechanics since I want the game to feel more like a casual experience, or even a toy when playing in creative mode.
It's also gonna be easier for me to handle all the objects on the map and avoid floating objects (like I ever cared about it) or overlapping furnitures (this is a big deal actually).
Anyway if you have any ideas you'd love to see in a sex club building game, I'll be happy to discuss it with you in the comments below! In the meanwhile I'll go back to work and try to finish a first build before the end of the month!!
Kisses