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It's art time!

So today I've been working on many things, one was a simple system to customize the body shape of your character! So far it works like a charm. 

How does it works? Easy. I have a special texture, in white it's the fat, black is ignored. Vertices are displaced, from 0 to 100%, to change the chubbiness of the witch.

Now I just have to make a lot of mask textures so you can choose many patterns for your cat's fur, eyes, pupils, as well as many options to choose various colours, tatoos, scars.

I realize most of the systems for the game are implemented. Now I just need to make concept arts, refine the UI, design a whole playable level, test it, make a ton of art and game assets (3d models, textures, visual effects). 

It's gonna be long but very fun and satisfying once in the game UwU


How is it related to Daggan?

I'm experimenting many new techniques. Some will be reused in Daggan. Because it's a bigger game I can't mess with its system. Also working too much on Daggan drives me crazy so I need to step back and discover new tools and stuff.

Another thing I'd like to make for Daggan is a Leaderboard to keep track of the successes of the community. And an ingame updating system, so you won't have to download my games every time. But it's gonna be a looot of work, and even more work to add it in Daggan.

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