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During my two weeks working on my personal project I developed a fun tool. It generate ribbon-like meshes facing the camera, and I can use my directional sprite shader with it like a texture!

So I imported a human skeleton, added tail and weapons and a lot of sprites! They're pretty big so for these guys I decided to make drawings with a better resolution.

Now I can make really huge monsters keeping Daggan's art style and using motion capture animations!

Obviously these guys aren't nice nor easy UwU

It's a total win :3

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