Devlog, big villains (Patreon)
Published:
2021-03-04 03:27:02
Imported:
2021-08
Content
During my two weeks working on my personal project I developed a fun tool. It generate ribbon-like meshes facing the camera, and I can use my directional sprite shader with it like a texture!
So I imported a human skeleton, added tail and weapons and a lot of sprites! They're pretty big so for these guys I decided to make drawings with a better resolution.
Now I can make really huge monsters keeping Daggan's art style and using motion capture animations!
Obviously these guys aren't nice nor easy UwU
It's a total win :3