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  • Replaced greyscales for Hobo event with flat colors.

  • Fixed a bug where if you got an event it would count your insanity twice.

    So now that it's fixed, ex: If you finish day 16 with 100% hunger and 40% insanity, at the start of day 17 you'll have 100% hunger and 60% insanity. Whereas on old builds you would start day 17 with 80% insanity if you got an event, making it much harder to predict a game over (though in the future you may want to get those game overs on purpose 'cause I created some fun endings when her insanity reaches max and she has certain parameters).

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