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Preview Photo and Gif

https://www.pixiv.net/users/103913733

For this piece, I wanted to create a teasing motion when doing squats.

I also added a few personal tastes.

Please enjoy it.

[ What is your next plan? ] 

1. Increase motion time

next time I make it, I plan to increase the time for each motion.

The motion for too short a time was not very attractive.

I'm trying to increase 0.2 seconds to about 10 seconds.

2. Theme

Cosplayer > Nikke > OL

The next task will be to create a simple scene related to cosplayer.

Next, I plan to increase the proportion of the story and make it a NIKKE concept.

And next, we will create a Teacher (OL) concept.

[ Known bugs ]
Q1.
 The tongue sticks out a lot.
A. For example, like the picture below
The problem occurs because the old version's v1 morph and the new version's v5 morph overlap.
This can be resolved by hovering your mouse over the black box next to the morph name and deleting the older version of the morph.
Or, if you move the old version of the file somewhere else, load the vam, and put it back, the problem is solved, but I don't know why... :-(

[ a personal comment ]

It took some time to work on it.

It was easy to make the motion, but...

I added sound after making it, but there was no sound.

The reason was the map.

Certain assets on the map were blocking sound.

I tried to change the map, but the lighting didn't match.

I wasted my time trying to fix the bug and decided that this wasn't the right thing to do,

so I just created a simple new map. Boo hoo...

I tried adding sound, but honestly it doesn't match well.

It was harder to find free sounds than I thought. haha

Comments

dzorrord

This is probably my favorite scene on VaM (and I've been playing it for a few years). Would it be possible to get an update with better comparability for custom looks? I think it is because the bodys of the two default characters are too large to be compatible with most of the looks out there.

dmwklam

im like

Outko

Thank you for enjoying it. lol I also became concerned about that problem, and future scenes will be made with a similar height to the basic look. The facial expressions also have the same problem, so we will pay attention to them.