ksPlug 1.38 (Patreon)
Content
So, I'm re-doing the post with a proper picture and text..
* The dll is updated, it fixes minor issues in story mode; When a complete outfit was loaded in clothing shop it wasn't saved on the girl as intended. It's fixed, it also fixes some stats and experiences that were not passed properly on a girl after story H.
The full release is updated but if you have already downloaded it, just update the dll with this one
I'm really proud of my work with this version of ksPlug, I literally shredded tears on the way, some parts was really complicated to do and I have a lot doubts on my ability to solve some of the problems I encountered, but I finally did and sometimes, with a big feeling of victory, tbh it's not about H games but just about the pleasure of solving a complicated problem, it's great, you don't need a medal, the self-satisfaction is fairly enough !
As I mentioned before, this version opens the way for a lot of improvements in kPlug but I have to meditate on how to process... I will publish a new version of kPlug the next week, but it will be modest, there is still one or two positions I forgot to port from Sunshine to Koikatsu, so I will do that.
After kPlug update there will be a gap, I'm planning to do a new version of hs2Plug for Honey Select 2 based on my work this version of ksPlug, I must do it while it's still fresh in my memory but I need a bit of time, I think I can reasonably do it in 3 weeks. So it should be ready for the last week of March ( note that it only concerns code, I will see later if I can add position in honey select 2, I don't know if it's doable but it's probably possible )
I will re-focus on Sunshine later, my next step is to reorganize the position names to have a better order in the pose selector and I will try to open the mod to translation for those who want other language than English in ksPlug menus.
A last note about the push-up feature of kPlug and ksPlug, it has a significant cost in performance when a lot of girls are around, especially when they have an outfit that have a lot of different clothes (example; top + bottom + panty + bra + gloves + panthouse + socks+ shoes ) even if the clothes are removed, only the fact that the outfit contains a part or not matter. But I think I can do something to make the performance cost close to null with an option that "link" the push-up only with kPlug/ksPlug dress and undress function, that means the push-up effect won't be applied when clothes are changed with game natives menu, but the gain in frame rate in story mode or in H with a lot of characters is really significant, so I think it worst to be tried. Sorry for the disaggregation, I'm just sharing my last observations and the solution I can provide.
Take care of you and I hope you live in a quiet place far from the stupidity of war, these kinds of territories seem to have expanded a lot in recent years, it's so sad.
#Play H games don't make war