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As I was organizing the data for the next drawing and working on different versions of Alice, an idea suddenly came to my mind

當我整理接下來要畫圖的資料,並且在進行Alice的不同版本時,忽然一個想法在我腦海中浮現

In fact, the current method of modifying different versions is very inefficient, and I have to do almost all the illustration process all over again.

其實現在的修改不同版本的手法是非常沒有效率的,我幾乎要把插畫的所有流程重新進行一遍

But more substantial changes in fact I have been doing before, is DD's character

但是更大幅度的修改其實我之前一直都有在做,就是DD的人物


So I started to think about whether the logic of DD's modifications could be applied to the current illustrations, so I decided that for the next role in the illustration poll we would have a more drastic version of the action change, rather than a single illustration like before.

所以我開始思考,DD的修改邏輯能不能套用在現在的插畫上,於是我決定插畫投票的下一個角色我們會有更大幅度的動作變化版本,而不是像之前一樣的單張插畫

This is the action I have adjusted so far, I would like to ask your opinion, how to change the action will be more interesting?

The magnitude of change is about the same as the characters in DD, I want to experiment with this hypothesis on esdeath

這是我目前調整出來的動作,我想要徵求你們的意見,動作有怎樣的變化會更有趣?

改變幅度大概跟DD裡面的人物差不多,我想在esdeath上實驗這個假設


In addition, I am now starting to use the 3d assist function to draw a picture

imp is an example



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Comments

Anonymous

This is a good idea and used in animation aswell i think, but wouldnt there be inconsistency? Like maybe an arm being too long or too big? Idk im not an artist.

Anonymous

Layering also really helps with edits, especially when changing colors, clothes, or making a work NSFW vs SFW