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Because interpolations are such a large and useful topic, I figured I'd make another video about it.  In this video we'll figure out some more ways to fill in data between known points. I hope that this video, together with the last, gives you a better idea of how to mold basic math into a function that might be useful for your particular application.

Let me know what you think!

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Useful functions for game designers - Part II - Cosine Interpolation

While working on a previous video about Lagrange interpolation, I figured that it would be an interesting excersise to go over some other kinds of interpolation. In this video we go over piecewise linear, and cosine interpolations. ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode ========== If you want to follow along ========== Starting point: https://www.desmos.com End Point: https://www.desmos.com/calculator/cfumbhj3yk ========== Other videos to watch ========== Check out my video about linear interpolation: https://www.youtube.com/watch?v=NO5JGFJJ_Kk Or using smooth minimums: https://www.youtube.com/watch?v=YJ4iyff7zbk Or using Hermite interpolation (smoothstep): https://www.youtube.com/watch?v=60VoL-F-jIQ

Comments

Anonymous

Enjoying these. Here's my Shadertoy implementation: https://www.shadertoy.com/view/7sfcDS

Einherj

Joined your Patreon for these. More interpolations and game related math, please.