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Hi All,

The winner of the last future topic poll was 'Texturing a sphere' so in this video I go over that, and a bunch more (tri-planar mapping and displacement mapping). Its quite a long video, hopefully I don't ramble too much. ;)

Enjoy! and merry Christmas!

Martijn

P.s. if you are a Platinum supporter then please reach out to me to schedule your skype session!

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How to texture a procedural object

As requested by Patrons, in this video I'll go over some techniques to add a texture to raymarched objects. I'll explain, among other things, tri-planar mapping and displacement mapping. Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode === YouTube Links ============================== If you've never used ShaderToy, or made shaders, start here: https://youtu.be/u5HAYVHsasc SmoothStep Explained: https://youtu.be/60VoL-F-jIQ RayMarching for Dummies: https://youtu.be/PGtv-dBi2wE === ShaderToy Links ============================ Starting point: https://www.shadertoy.com/view/WtGXDD Live version: https://www.shadertoy.com/view/tscBWn Music: NiceWave by Captain Qubz - ArtList

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