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In this episode we finish off the effect by using a grabpass to render the background and then sampling that texture randomly multiple times to get a fog effect.

I hope you like it!

Next up: Toroidal Geometry!


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Making a rainy window in Unity - Part 2

Twitter: @The_ArtOfCode In this video we'll code a rain-on-window shader from scratch in Unity. This is part 2, in which we'll make the fog and transparency. ShaderToy Live Version: https://www.shadertoy.com/view/ltffzl Music: Buddha by Kontekst https://soundcloud.com/kontekstmusic Creative Commons — Attribution 3.0 Unported— CC BY 3.0 http://creativecommons.org/licenses/b... Music promoted by Audio Library https://youtu.be/b6jK2t3lcRs

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