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Poll

POLL: What should the next episode be?

  • The Animation of Final Fantasy VI 85
  • ARCS: The 12 Principles of Animation in Games 82
  • The dialog animation of Baldur's Gate III and Cyberpunk 2077 68
  • The cinematic animation problems in modern Zelda games 39
  • **ARE YOU SURE?** The Animation of Zelda Games 36
  • 2024-02-17
  • 310 votes
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Content

Help me choose the next video topic! I have several ideas in mind, but I leave the choice of which comes first to you. 

Your choices are:


The Animation of Final Fantasy VI

We're finally reaching the juiciest part of this retrospective series: one of the franchise's most beloved games and the last 16-bit entry before Final Fantasy's leap to 3D.


ARCS: The 12 Principles of Animation in Games

Part 6 in this animation fundamentals series covering the 12 Principles in Animation as they are applied in video games.


The dialog animation of Baldur's Gate III and Cyberpunk 2077

I touched on the subject in my Best of 2023 video, but it's fascinating how these two games solved the "How do we animate this many conversations?" big RPG problem with completely different - but equally successful - production approaches.


The cinematic animation problem in modern Zelda games

Breath of the Wild and Tears of the Kingdom are some of the best games Nintendo has ever produced, but they have some significant cinematic animation shortcomings which are hurting their narrative impact more than I think most people realize.

or alternatively....


The Animation of Zelda Games

We could fold that previous topic idea into a broader overview of the animation in the Zelda series, not unlike the Big Sonic Video. BE WARNED: this video would, without question, take the longest to produce of these options. Know that you are signing up for a longer wait if you choose this one! Be ABSOLUTELY SURE you are comfortable with waiting months for the next video if you select the Big Zelda Video option.


You can select as many of these choices as you want, so just click on all the topics that interest you! And don't worry, even if your favorite topic doesn't win the vote this time, that doesn't mean I won't be covering it in the future.

I'm excited to see what you pick!

Comments

Nawaf

FF6 please, I've been waiting for 2 years for this moment 🙏

Anonymous

I legitimately want to watch all these videos. But I think a deep dive into the dialogue animation systems in Cyberpunk and Baldur’s Gate would be so cool! In fact, it occurs to me that looking at animations from the perspective of how they are implemented into different systems might be fun in general. For example, what specific hurdles and requirements exist for games with attack combos (Like Bayonetta or Arkham) Or how animations are affected by wardrobe swaps. Or by the precise frame count requirements of fighting games. Or animation in tile based games. Stuff like that.

JezMM

Definitely interested in the TotK cinematics one. It's definitely the most a Zelda story has ever made me really feel something with some particular scenes being genuinely exciting, but overall the cut-scenes still super don't stand up to other AAA games and I'm definitely curious to learn why from a professional.

Kevin Gibson

The BG/Cyberpunk is very interesting to me personally, but I'm biased - my desk in grad school was next to the founder of JALI, whose facial animation tech is the underlying tech in Cyberpunk. It's a very cool system, and I remember when he was first working with the CD projekt red folks - he had me boot up The Witcher 3 so he could study their cinematic animation, since he didn't own the game.