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The new video is live if you've not yet seen it!

I've spent a lot of time over the past months brainstorming ways to produce  videos more frequently, and this was my first attempt at actually putting some of those ideas into action. Overall, I think it was a mixed success.


What Went Right

1. The scope is more focused. I've been setting my sights on a lot of broad topics for NFP lately, but this relatively small idea was much easier to execute on quickly. 

2. I finished this video much faster than my other recent releases! Where the Sonic Frontiers video took months (for a variety of reasons), this one took only 3-ish weeks.

3. Quality didn't suffer. One of my big concerns with pursuing quicker video ideas  is the prospect of flooding the channel with a bunch of noticeably worse videos, but I don't feel this particular video's quality was compromised at all.

4. Using Twitch streams to hunt for small topics works! That wrongplay session helped me to not only start exploring the topic of Link's locomotion, but having chat right there also let me gauge folks' general interest in the subject immediately, which is valuable feedback.


What Went Wrong

1. This particular topic is pretty one-and-done. Which is fine, but it doesn't really point to a new kind of short video format I can pursue in the future. "Guess how many animations ____ has?" isn't a rich vein, especially given I can only guess at that answer myself.

2. It's still bigger and took longer than I intended. My initial (unrealistic) goal at the outset was to find a video I could make in a single 8-12 hour day, and this took closer to 40 hours by the end. This is still an enormous improvement and a promising sign, but I believe even smaller scope and faster turnarounds is possible, and I want to keep pursuing that goal.


What's Next?

I'm currently planning to alternate between the larger videos and these smaller experiments. So the next video (which I've already begun production on) is The Animation of Final Fantasy V. After that, I'll try for another smaller quick one.

It's my hope that, over time, I'll find a format of video I can produce more frequently between these larger behemoths. But if nothing else, I think this exercise will help to improve my production speed overall, even with the big ones.


Anyway, back to it! Enjoy the video and happy Friday!

Files

Link has more animations than you think

How many animations do you think Link needs just to run around? Let's see if we can figure it out. Support New Frame Plus on Patreon! http://www.patreon.com/newframeplus ------- ▼PLAYLIST▼------- Watch more New Frame Plus here! ► https://www.youtube.com/playlist?list=PLugegG07di39Hn8m_Q5WwqZJsvYiThnO7 -------- ▼LINKS▼-------- PATREON ► http://www.patreon.com/newframeplus TWITTER ► https://twitter.com/DanFloydPlus LET'S PLAY CHANNEL ► http://bit.ly/2lmGte8 -------- ▼CREDITS▼-------- Written and produced by Daniel Floyd Special thanks to: -Carrie Floyd -Ryan Duffin -Soraya Een Hajji -------- ▼MUSIC▼-------- ♪ "Mabe Village" by aivi & surasshu https://www.youtube.com/watch?v=4d4uELrcn4w ♪ ...as well as selections from various Legend of Zelda official soundtracks. ------- ▼CHAPTERS▼------- 0:00 - Guess the number! 0:28 - Important Caveat 1:11 - Counting 10:10 - Am I overcounting? 10:22 - The Animations I Left Out 13:07 - The Final Tally #LegendofZelda #TearsoftheKingdom #animation

Comments

Megabyte01

I had not considered how many subtly distinct animations form Link's locomotion! I reckon it took a lot of iterative testing to find all the edge cases. Actually, one wonders if you could do a video on the process of animation pre-production?

Anonymous

I had a lot of fun trying to guess the number before you broke it down into its various parts. It's a really good video that makes you think about all the different challenges animators have to consider when they think about how a character moves. I don't know if you're taking suggestions for short-form videos, but I had an idea for Animation Trends where you break down a trend in animation like 'can you pet the dog?' and the hidden costs to adding something like that in a game.

Anonymous

I really liked this one! While I agree that you can't do this kind of video over and over, I'm glad you did this one as it was a topic I had never seen anyone discuss in this context.