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Chickens are fully functional now. They work just like v0.8 except with the improved feature of having physics. They are really fun to chase around and it's funny when they fall off cliffs.

Theire pathfinding does not use any of Unity's built in navmeshing so they rely on rudimentary wall and cliff collision. That makes them smart enough to navigate tight corridors and thin bridges but they can't find their way out of a maze. They also occasionally suicide if physics and luck line up.

Of course they were made with the new mod tools so totally open to modification. An interesting experiment I made was making them avoid other chickens as well. What happens was that each chicken perfectly distanced itself from other chickens until they all reached an equilibrium of perfectly distributed chickens.

But anyway here's how the physics looks like. Whenever you pick them up they will now be picked up from either the neck or the feet.

They will provide you with eggs only after capturing them. That means I have to make eggs breakable now.

Stay tuned!


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