Finishing Base Gameplay Loop Part 1 (Patreon)
Content
I'm finishing up the base gameplay loop for the next game update. The issue is that the main gameplay loop, which is the main activity of the core game of Viva; the gathering of resources and, bringing them back and using them in some form like cooking, is partially complete. It needs more features so it feels like there is a main thing to do in the game (outside of taking care of your character).
I don't have anything to show today except for the advancements in the map. The past few days, beside programming, I made a waterfall in new parts of the map. This was the process:
First I modeled the base sculpt:
Then I applied a nice subdivision so it feels like it had volume:
After that I brought it into Viva and I added a nice scroll shader:
Looked good so far but it was missing particles:
Last touch I did was I added sounds and some flow variety in the way that the water breaks up. Instead of just being a flat wall of falling water, I broke it up with some rocks and divisions:
I also started recording more clips for the v0.9 release-trailer.
Stay tuned!