Preparing For Launch Part 4 (Patreon)
Content
About a week away from launch day! I've been polishing and improving many things.
To start, when creating items, you can now select what kind of material your custom item has. This makes it possible to have transparent parts or double sided materials.
Grabbing items is less springy now as more force is applied now when grabbing things in VR or keyboard mode. Physics joints were improved to allow the player to pick up other characters if they grab their upper arms. Grabbing the lower arms or hands will instead use the handhold behavior:
UI was given a slight facelift in various places to make it more accessible.
I also added the open door queue so characters will take turns going through opened doors so they don't all slam into each other:
Among other smaller bugfixes to various behaviors, I'm almost done adding back in the onsen reception desk behaviors. Getting close.
Stay tuned!