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I've been getting a bit of progress done with fixing the loli ragdoll physics.

To start, I have improved how the character loli the ground to ensure she does not clip into it when walking over it with a physics body.

Before, the ground detection was rough and it caused the character to stutter and occasionally jump. This looked very awkward:

However the new ground detection is more robust and allows the feet to "relax" on the ground so it looks like she is standing on it more. This means that when the character is not moving, the ragdoll will relax in place:

It's far more stable now. This helped stabilize her standing behavior so she doesn't fall over as much. She has a room for "jumping/bouncing" and she wont fall all the time now:

Horses now work properly with the ragdoll and allow her to get on the horse while still retaining the physics properties.

She can still get knocked off while riding the horse so don't go slamming into walls or throw objects at her!

I haven't yet made an unmount horse animation and previously calling her off the horse with ragdoll physics made her just fall out. This was fixed:

Next devpost will feature the first mechanics for the loli market.

Stay tuned!

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