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The past few day I've been addressing physics issues that have caused objects to fly away when layered on top of each other. This was caused when the player held an item and tried to squash some other item with it.

The only solution to this problem is to convert the player's interactions to be completely physical. Kind of like Boneworks. Instead of setting the position and rotation of the hands at a particular desired spot, I now apply forces to the hands (which are now rigidBodies) to go towards a location. This makes the hands feel far more grounded into the physical world:

I'm excited to test it out in VR since it means that you should be able to pick up objects by squishing them with 2 hands. It's a big change and I've been refactoring a lot code to make sure loli behaviors work properly with it.

The only small feature I have added recently is water splashing when walking on the stream:

This will be the last devpost before the release of the game this Sunday. I will be doing lots of bugfixing leading to the release and a small cooking tutorial to compliment it. And of course, last minute polishing.

Stay tuned for release!

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Anonymous

Does this mean we will be able punch the sh*t out of our loli? Oh my... ':D

Anonymous

really interested to see how these hands feel