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I have been a bit busy doing some code refactoring for the game so I can implement the upcoming inventory system. At the moment the game cannot compile since I am rewiring and refactoring code in the game. Therefore I cannot show any videos for this devpost.

The inventory system will be used to collect and store items. I have decided to use bags to collect items in. These bags are already available to see in the latest Beta release. They don't do anything yet but you can make your loli wear them on either shoulder.

The loli can still use her hands while carrying bags on her shoulders. She can still pick up stuff and interact with items. I made sure this was still possible.

As for the inventory system itself, I'd like the player to physically place items in the bag for storage. This is the easy part. The hard part is coming up with a system that makes it easy to take stuff out of the bag, in VR. What I think I will do is allow the player to open the bags by using the action button. Opening them will bring up a small and simple heads up display with a small summary of the items inside the bag. When you click on an item's icon, it will spawn on your hand and count it as if you took it out of the bag. I plan to have the first working prototype for this in the next devpost.

Some already completed details include growing the bag model itself overtime as you put more items in the bag.

This part shouldn't take too long. I plan to start implementing the kitchen for cooking when I have this system ready. Maybe in 2 weeks we will see the first kitchen and cooking mechanics!

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